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species--demi-human [2018/12/31 16:29] – dave | species--demi-human [2019/01/03 15:56] (current) – dave |
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* **Gnome**: Move 25; AC 9; Class: F,M,T; darkvision; Special: Notice stone work 1-2, +2 saving throws, small size: lowered HD, May not use heavy weapons, treat small weapons as normal, normal as heavy. Small sized. | * **Gnome**: Move 25; AC 9; Class: F,M,T; darkvision; Special: Notice stone work 1-2, +2 saving throws, small size: lowered HD, May not use heavy weapons, treat small weapons as normal, normal as heavy. Small sized. |
* **Halfling**: Move 25; AC 9; Class: C,F,T; Special: +1 to hit with missiles, +2 saving throws, May not use heavy weapons, treat small weapons as normal, normal as heavy. Small sized: lowered HD. Some thief skill mods. | * **Halfling**: Move 25; AC 9; Class: C,F,T; Special: +1 to hit with missiles, +2 saving throws, May not use heavy weapons, treat small weapons as normal, normal as heavy. Small sized: lowered HD. Some thief skill mods. |
* **Half Elf:** Move 30; AC 9; Class: C,F,M,T; darkvision; Special: notice secret doors 1-2. Some thief skill mods. Must take a combination class. | * **Half Elf:** Move 30; AC 9; Class: C,F,M,T; darkvision; Special: lowered HD, notice secret doors 1-2. Some thief skill mods. Must take a combination class. |
* **Merfolk:** Move 30, Swim 45; AC 9; Class: C,F,M; darkvision; Special: -1 to hit on land. | * **Merfolk:** Move 30, Swim 45; AC 9; Class: C,F,M; darkvision; Special: -1 to hit on land. |
* **Satyr**: Move 35; AC 8; Class: F,M,T; Special: may use head-but (1d6) instead of weapon. At 6th level may play pipes to cast charm person, sleep, or fear (must choose knowledge in 1 of these only). Only surprised on a 1, surprises others on 1-4. | * **Satyr**: Move 35; AC 8; Class: F,M,T; Special: may use head-but (1d6) instead of weapon. At 6th level may play pipes to cast charm person, sleep, or fear (must choose knowledge in 1 of these only). Only surprised on a 1, surprises others on 1-4. |
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