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start [2022/02/21 02:17] – [Thranconia Hack] andrewstart [2022/02/21 03:24] – [Thranconia Hack] andrew
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 **Starting October 4, 2021**, the campaign uses the [[https://lordsofhack.com/polychronopolis/doku.php?id=rules |Rampage Amid the Ruins]] game system.  This is my extensive re-write of the Blueholme Journeymanne Rules (referenced below) and our house rules.  **Starting October 4, 2021**, the campaign uses the [[https://lordsofhack.com/polychronopolis/doku.php?id=rules |Rampage Amid the Ruins]] game system.  This is my extensive re-write of the Blueholme Journeymanne Rules (referenced below) and our house rules. 
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 **Up until October 3, 2021**, The campaign used the [[Blueholme Journeymanne]] rules as a base.  Blueholme is a modern clone of Eric Holmes' first D&D Basic set from 1977, itself  a simplified, clarified form of Original D&D, and predates AD&D first edition.  I have added some rules changes (mostly to make fighters' lives more interesting) and adding some more gear and adjusting some prices for maintenance, henchmen and troops (somethings more expensive, some less.  I also clarify and expand a few things that Blueholme deliberately left in the hands of the DM. **Up until October 3, 2021**, The campaign used the [[Blueholme Journeymanne]] rules as a base.  Blueholme is a modern clone of Eric Holmes' first D&D Basic set from 1977, itself  a simplified, clarified form of Original D&D, and predates AD&D first edition.  I have added some rules changes (mostly to make fighters' lives more interesting) and adding some more gear and adjusting some prices for maintenance, henchmen and troops (somethings more expensive, some less.  I also clarify and expand a few things that Blueholme deliberately left in the hands of the DM.
start.txt · Last modified: 2023/12/28 18:03 by andrew