zerkwad
Differences
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zerkwad [2021/09/19 20:10] – [Healing] andrew | zerkwad [2021/10/04 00:23] – [Current Healing] andrew | ||
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Class/ | Class/ | ||
AC: 2 (Plate and Shield)\\ | AC: 2 (Plate and Shield)\\ | ||
- | HP: 31 \\ | + | HP: 26 \\ |
Base move 30'; | Base move 30'; | ||
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Cleric +2 on all saves \\ | Cleric +2 on all saves \\ | ||
- | STR-16, INT-10, WIS-13, DEX-11, CON-15, CHA-10 \\ | + | STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\ |
+1 damage with melee weapons, +1hp/level, +1 saving throws, 4 henchmen\\ | +1 damage with melee weapons, +1hp/level, +1 saving throws, 4 henchmen\\ | ||
ALL SAVES: +8 TOTAL - (level, wisdom, cleric) \\ | ALL SAVES: +8 TOTAL - (level, wisdom, cleric) \\ | ||
+ | +05% to XP \\ | ||
Special: +2 to hit vs. humanoids, battle rage \\ | Special: +2 to hit vs. humanoids, battle rage \\ | ||
Adventuring Skills: | Adventuring Skills: | ||
Languages: Common \\ | Languages: Common \\ | ||
+ | Permanent Wound: -1 CON | ||
- | === Resources === | + | ==== Resources |
- | Gold: | + | Gold: |
- | -35gp | + | -52.5 upkeep \\ |
- | + | -57 Cask of inexpensive wine \\ | |
- | + | ||
- | XP: 13,795 (25,001 @ 6th) \\ | + | |
+ | XP: 15813 (25,001 @ 6th) \\ | ||
{{ : | {{ : | ||
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==== Gear ==== | ==== Gear ==== | ||
- | Gear: Plate armor and helmet, | + | Gear: Plate armor and helmet, |
- | Clothes, money bag, food bag 5 rations, two two-pint wineskins, backpack, belts and scabbards, 2 sacks, light wand attached to his shield, Crowbar, | + | Clothes, money bag, food bag 5 rations, two two-pint wineskins, backpack, belts and scabbards, 2 sacks, light wand attached to his shield, Crowbar, |
- | Gear left at home: Dragon Scale Armor (as chain), Shiny Silver Helmet, Spell Book of cleric spells | + | Gear left at home: Dragon Scale Armor (as chain), Shiny Silver Helmet, Spell Book of cleric spells, bag of caltrops |
Mace: Bludgeoning, | Mace: Bludgeoning, | ||
- | ==== Healing ==== | + | ==== Current |
- | * 2 x Potion of Cure Light Wounds (D6+1) | + | * 3 x Potion of Cure Light Wounds (D6+1) |
- | * 1 x Neutralize Poison Potion | + | * <del>1 x Neutralize Poison Potion</ |
* 1 x Remove Disease | * 1 x Remove Disease | ||
- | * 2 x Pints of Wine (healing 1 1 xbattle) | + | * 3 x Pints of Wine (healing 1 1xbattle) |
- | * 4 x Comfrey root (healing 1d4 1xday) | + | * 2 x Comfrey root (healing 1d4 1xday) |
- | * 3 x Woundwart (healing an extra point if you rest for a day) | + | * 4 x Woundwart (healing an extra point if you rest for a day) |
- | * 4 x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative) | + | * 3 x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative) |
- | * 1 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points | + | * 0 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points |
- | COSTS: Cure Light Wounds (100 each to make + 1 week, 200gp each from temple), Neutralize Poison Potion (800gp from temple), Remove Disease Potion (700gp from temple), Comfrey Root (10 gp) | + | COSTS: Cure Light Wounds (100 each to make + 1 week, 200gp each from temple), Neutralize Poison Potion (800gp from temple), Remove Disease Potion (700gp from temple), Comfrey Root (10 gp), Essence of Krangor (150gp), Pint of Wine (5sp) |
- | ==== Herbals Bag (Regular Loadout) | + | ==== Herbals Bag ==== |
- | 4x Assassin' | + | 4x Assassin' |
==== Potions ==== | ==== Potions ==== | ||
- | * Potion of defense +2 AC for an hour | + | * Potion of defense |
- | * 2x Potion of Dimunation 1/10 everything for one hour | + | * 2x Potion of Dimunation |
- | * Potion of Resistance | + | * 2 x Holy Water (25gp each) |
- | * 1 x Holy Water (25gp each) | + | * Potion of Darkvision |
- | * Potion of Darkvision | + | * Potion of Heroism (This potion gives the drinker a +2 bonus to attack and damage for 1d6+6 turns) |
+ | * Dust of Appearance (25 uses) | ||
==== Spells ==== | ==== Spells ==== | ||
- | Spells Memorized: | + | **Spells Memorized**: (1st Level - < |
+ | |||
+ | * **Cure Light Wounds:** First Level (1D6+1 | ||
+ | * **Remove Fear:** First Level (+lvl bonus to fear effects) | ||
+ | * **Bless:** Second Level ( Each ally gains a +1 bonus on attack rolls and causes +1 damage with a successful melee or missile strike) | ||
+ | * **Control Animals:** Second Level (SAVE OR lvl HD of animals FOR 1 TURN/CASTER LEVEL) | ||
Spell Focus - Cure Light Wounds (sacrifice a spell slot permanently and 100gp and 1 week to enchant an item that will cast 1 named spell 3 times per day) | Spell Focus - Cure Light Wounds (sacrifice a spell slot permanently and 100gp and 1 week to enchant an item that will cast 1 named spell 3 times per day) | ||
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==== Maintenance Log ==== | ==== Maintenance Log ==== | ||
+ | Paid Maintenance for | ||
Paid Maintenance for 03/07/2021 game (150gp) \\ | Paid Maintenance for 03/07/2021 game (150gp) \\ | ||
Paid Maintenance for 04/03/2021 game (150gp) \\ | Paid Maintenance for 04/03/2021 game (150gp) \\ | ||
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Paid Maintenance for 09/05/2021 game (35gp = 5HD / 14 Days) \\ | Paid Maintenance for 09/05/2021 game (35gp = 5HD / 14 Days) \\ | ||
Paid Maintenance for 09/19/2021 game (35gp = 5HD / 14 Days) \\ | Paid Maintenance for 09/19/2021 game (35gp = 5HD / 14 Days) \\ | ||
+ | Paid Maintenance for 10/03/2021 game (52.5gp = 5HD / 21 Days) \\ | ||
+ | |||
+ | |||
==== To Hit: THAC0 19 ==== | ==== To Hit: THAC0 19 ==== | ||
zerkwad.txt · Last modified: 2023/08/27 23:12 by andrew