zerkwad
Differences
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zerkwad [2021/09/19 22:46] – [Character Sheet] andrew | zerkwad [2021/09/20 01:20] – [Potions] andrew | ||
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Class/ | Class/ | ||
AC: 2 (Plate and Shield)\\ | AC: 2 (Plate and Shield)\\ | ||
- | HP: 31 \\ | + | HP: 26 \\ |
Base move 30'; | Base move 30'; | ||
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+1 damage with melee weapons, +1hp/level, +1 saving throws, 4 henchmen\\ | +1 damage with melee weapons, +1hp/level, +1 saving throws, 4 henchmen\\ | ||
ALL SAVES: +8 TOTAL - (level, wisdom, cleric) \\ | ALL SAVES: +8 TOTAL - (level, wisdom, cleric) \\ | ||
+ | +05% to XP \\ | ||
Special: +2 to hit vs. humanoids, battle rage \\ | Special: +2 to hit vs. humanoids, battle rage \\ | ||
Adventuring Skills: | Adventuring Skills: | ||
Languages: Common \\ | Languages: Common \\ | ||
+ | Permanent Wound: -1 CON | ||
==== Resources ==== | ==== Resources ==== | ||
- | Gold: | + | Gold: |
- | XP: 13, | + | XP: 15813 (25,001 @ 6th) \\ |
{{ : | {{ : | ||
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==== Gear ==== | ==== Gear ==== | ||
- | Gear: Plate armor and helmet, | + | Gear: Plate armor and helmet, |
- | Clothes, money bag, food bag 5 rations, two two-pint wineskins, backpack, belts and scabbards, 2 sacks, light wand attached to his shield, Crowbar, | + | Clothes, money bag, food bag 5 rations, two two-pint wineskins, backpack, belts and scabbards, 2 sacks, light wand attached to his shield, Crowbar, |
- | Gear left at home: Dragon Scale Armor (as chain), Shiny Silver Helmet, Spell Book of cleric spells | + | Gear left at home: Dragon Scale Armor (as chain), Shiny Silver Helmet, Spell Book of cleric spells, bag of caltrops |
Mace: Bludgeoning, | Mace: Bludgeoning, | ||
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==== Current Healing ==== | ==== Current Healing ==== | ||
- | * 2 x Potion of Cure Light Wounds (D6+1) | + | * 1 x Potion of Cure Light Wounds (D6+1) |
* 1 x Neutralize Poison Potion | * 1 x Neutralize Poison Potion | ||
- | * 1 x Remove Disease | + | * 0 x Remove Disease |
- | * 4 x Pints of Wine (healing 1 1xbattle) | + | * 3 x Pints of Wine (healing 1 1xbattle) |
- | * 1 x Comfrey root (healing 1d4 1xday) | + | * 0 x Comfrey root (healing 1d4 1xday) |
- | * 3 x Woundwart (healing an extra point if you rest for a day) | + | * 1 x Woundwart (healing an extra point if you rest for a day) |
* 4 x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative) | * 4 x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative) | ||
- | * 2 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points | + | * 0 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points |
COSTS: Cure Light Wounds (100 each to make + 1 week, 200gp each from temple), Neutralize Poison Potion (800gp from temple), Remove Disease Potion (700gp from temple), Comfrey Root (10 gp), Essence of Krangor (150gp), Pint of Wine (5sp) | COSTS: Cure Light Wounds (100 each to make + 1 week, 200gp each from temple), Neutralize Poison Potion (800gp from temple), Remove Disease Potion (700gp from temple), Comfrey Root (10 gp), Essence of Krangor (150gp), Pint of Wine (5sp) | ||
- | ==== Herbals Bag (Regular Loadout) | + | ==== Herbals Bag ==== |
- | 4x Assassin' | + | 4x Assassin' |
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* Potion of defense +2 AC for an hour | * Potion of defense +2 AC for an hour | ||
* 2x Potion of Dimunation 1/10 everything for one hour | * 2x Potion of Dimunation 1/10 everything for one hour | ||
- | * < | ||
* 3 x Holy Water (25gp each) | * 3 x Holy Water (25gp each) | ||
* Potion of Darkvision | * Potion of Darkvision | ||
+ | * Potion of Heroism | ||
+ | * Dust of Appearance | ||
==== Spells ==== | ==== Spells ==== | ||
- | **Spells Memorized**: | + | **Spells Memorized**: |
+ | |||
+ | * **Cure Light Wounds:** First Level (1D6+1 | ||
+ | * **Remove Fear:** First Level (+lvl bonus to fear effects) | ||
+ | * **Bless:** Second Level ( Each ally gains a +1 bonus on attack rolls and causes +1 damage with a successful melee or missile strike) | ||
+ | * **Control Animals:** Second Level (SAVE OR lvl HD of animals FOR 1 TURN/CASTER LEVEL) | ||
Spell Focus - Cure Light Wounds (sacrifice a spell slot permanently and 100gp and 1 week to enchant an item that will cast 1 named spell 3 times per day) | Spell Focus - Cure Light Wounds (sacrifice a spell slot permanently and 100gp and 1 week to enchant an item that will cast 1 named spell 3 times per day) | ||
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Paid Maintenance for 09/05/2021 game (35gp = 5HD / 14 Days) \\ | Paid Maintenance for 09/05/2021 game (35gp = 5HD / 14 Days) \\ | ||
Paid Maintenance for 09/19/2021 game (35gp = 5HD / 14 Days) \\ | Paid Maintenance for 09/19/2021 game (35gp = 5HD / 14 Days) \\ | ||
+ | |||
==== To Hit: THAC0 19 ==== | ==== To Hit: THAC0 19 ==== | ||
zerkwad.txt · Last modified: 2023/08/27 23:12 by andrew