zerkwad
Differences
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zerkwad [2021/09/20 00:53] – andrew | zerkwad [2021/09/20 01:20] – [Resources] andrew | ||
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+1 damage with melee weapons, +1hp/level, +1 saving throws, 4 henchmen\\ | +1 damage with melee weapons, +1hp/level, +1 saving throws, 4 henchmen\\ | ||
ALL SAVES: +8 TOTAL - (level, wisdom, cleric) \\ | ALL SAVES: +8 TOTAL - (level, wisdom, cleric) \\ | ||
+ | +05% to XP \\ | ||
Special: +2 to hit vs. humanoids, battle rage \\ | Special: +2 to hit vs. humanoids, battle rage \\ | ||
Adventuring Skills: | Adventuring Skills: | ||
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- | Gold: | + | Gold: |
- | XP: 13, | + | XP: 15813 (25,001 @ 6th) \\ |
{{ : | {{ : | ||
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==== Gear ==== | ==== Gear ==== | ||
- | Gear: Plate armor and helmet, | + | Gear: Plate armor and helmet, |
- | Clothes, money bag, food bag 5 rations, two two-pint wineskins, backpack, belts and scabbards, 2 sacks, light wand attached to his shield, Crowbar, | + | Clothes, money bag, food bag 5 rations, two two-pint wineskins, backpack, belts and scabbards, 2 sacks, light wand attached to his shield, Crowbar, |
- | Gear left at home: Dragon Scale Armor (as chain), Shiny Silver Helmet, Spell Book of cleric spells | + | Gear left at home: Dragon Scale Armor (as chain), Shiny Silver Helmet, Spell Book of cleric spells, bag of caltrops |
Mace: Bludgeoning, | Mace: Bludgeoning, | ||
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* Potion of defense +2 AC for an hour | * Potion of defense +2 AC for an hour | ||
* 2x Potion of Dimunation 1/10 everything for one hour | * 2x Potion of Dimunation 1/10 everything for one hour | ||
- | * < | ||
* 3 x Holy Water (25gp each) | * 3 x Holy Water (25gp each) | ||
* Potion of Darkvision | * Potion of Darkvision | ||
+ | * Potion of Heroism | ||
+ | * Dust of Appearance | ||
==== Spells ==== | ==== Spells ==== | ||
**Spells Memorized**: | **Spells Memorized**: | ||
- | | + | |
- | **Remove Fear** First Level (+lvl bonus to fear effects) | + | * **Cure Light Wounds:** First Level (1D6+1 healing) |
- | **Bless** Second Level ( Each ally gains a +1 bonus on attack rolls and causes +1 damage with a successful melee or missile strike) | + | |
- | **Control Animals** Second Level (SAVE OR lvl HD of animals FOR 1 TURN/CASTER LEVEL) | + | |
+ | | ||
Spell Focus - Cure Light Wounds (sacrifice a spell slot permanently and 100gp and 1 week to enchant an item that will cast 1 named spell 3 times per day) | Spell Focus - Cure Light Wounds (sacrifice a spell slot permanently and 100gp and 1 week to enchant an item that will cast 1 named spell 3 times per day) |
zerkwad.txt · Last modified: 2023/08/27 23:12 by andrew