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zerkwad [2021/09/20 01:07] – [Potions] andrewzerkwad [2021/10/06 18:04] – [Character Sheet] andrew
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 {{ :zerkwald.jpg?300|}} {{ :zerkwald.jpg?300|}}
 Class/Level: Cleric - 5\\ Class/Level: Cleric - 5\\
-AC:  (Plate and Shield)\\ +AC: 18 (Plate and Shield)\\ 
-HP: 26 \\+HP: 20 \\
 Base move 30';  In armor:  25'\\  Base move 30';  In armor:  25'\\ 
- +Species: Human\\ 
-Species: Berserker\\+Saving Throw: 10 \\
  
 Initiate of Isis & Osiris \\ Initiate of Isis & Osiris \\
-Alignment: Chaotic Good\\ +Alignment: Lawful \\
-Cleric +2 on all saves \\+
  
 STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\ STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\
-+1 damage with melee weapons, +1hp/level, +1 saving throws, 4 henchmen\\ ++1 Damage with melee and hurled weapons \\ 
-ALL SAVES: +8 TOTAL - (level, wisdom, cleric) \\ ++3 Attack Bonus \\ 
-Special: +2 to hit vs. humanoids, battle rage \\ + 
-Adventuring Skills:  Recruitment, Alchemy, Buster \\+Adventuring Skills:  Recruitment, Alchemy, Shield Sacrifice, Berserk Rage \\
 Languages: Common \\ Languages: Common \\
-Permanent Wound: -1 CON+Permanent Wound: -1 CON \\
  
 ==== Resources ==== ==== Resources ====
  
  
-Gold:  174gp \\+Gold:  655.5gp \\
  
- +XP: 20,000813 (30,000 @ 6th) \\
- +
-XP: 13,795 (25,001 @ 6th) \\+
  
  
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 ==== Gear ==== ==== Gear ====
  
-Gear:  Plate armor and helmet, shield, mace, sling and bullets +Gear:  Plate armor and helmet, <del>Sturdy Shield</del>, mace, sling and bullets, Six silver sling bullets, 
-Clothes, money bag, food bag 5 rations, two two-pint wineskins, backpack, belts and scabbards, 2 sacks, light wand attached to his shield, Crowbar,  Dust of Appearance, 2x Rod of Deal Light Wounds (1D6+1 once per day), Silvered mace, sack of caltrops, Six silver sling bullets, +Clothes, money bag, food bag 5 rations, two two-pint wineskins, backpack, belts and scabbards, 2 sacks, light wand attached to his shield, Crowbar,   2x Rod of Deal Light Wounds (1D6+1 once per day), Silvered mace
  
-Gear left at home: Dragon Scale Armor (as chain), Shiny Silver Helmet, Spell Book of cleric spells+Gear left at home: Dragon Scale Armor (as chain), Shiny Silver Helmet, Spell Book of cleric spells, bag of caltrops, regular mace
  
 Mace: Bludgeoning, +1 to hit vs. Plate Armor or Bony Plate type armor, Normal weight, Normal length Mace: Bludgeoning, +1 to hit vs. Plate Armor or Bony Plate type armor, Normal weight, Normal length
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 ==== Current Healing ==== ==== Current Healing ====
    
-  * x Potion of Cure Light Wounds (D6+1)  +  * x Potion of Cure Light Wounds (D6+1)  
-  * x Neutralize Poison Potion +  * x Neutralize Poison Potion 
-  * 0 x Remove Disease+  * 0 x White Lotus 
 +  * 1 x Remove Disease
   * 3 x Pints of Wine (healing 1 1xbattle)   * 3 x Pints of Wine (healing 1 1xbattle)
-  * x Comfrey root (healing 1d4 1xday)  +  * x Comfrey root (healing 1d4 1xday)  
-  * x Woundwart (healing an extra point if you rest for a day) +  * x Woundwart (healing an extra point if you rest for a day) 
-  * x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative)+  * x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative)
   * 0 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points  but 25% it will do 1d3 damage instead)   * 0 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points  but 25% it will do 1d3 damage instead)
  
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 ==== Potions ==== ==== Potions ====
  
-  * Potion of defense +2 AC for an hour +  * Potion of defense (+2 AC for 1d6+6 turns) 
-  * 2x Potion of Dimunation 1/10 everything for one hour +  * 2x Potion of Dimunation (1/10 everything for 1d6+6 turns) 
-  * x Holy Water (25gp each)  +  * x Holy Water (25gp each)  
-  * Potion of Darkvision+  * Potion of Darkvision (for 1d6+6 turns) 
 +  * Potion of Heroism (This potion gives the drinker a +2 bonus to attack and damage for 1d6+6 turns) 
 +  * Dust of Appearance (25 uses)
 ==== Spells ==== ==== Spells ====
  
-**Spells Memorized**:  (1st Level - <del>2</del> 1, 2nd Level - 2): \\+**Spells Memorized**:  (1st Level - 2, 2nd Level - 2): \\
  
-  * **Cure Light Wounds:** First Level (1D6+1 healing)  +1st Level 
-  * **Remove Fear:** First Level (+lvl bonus to fear effects)  +  * Heal Wounded 
-  * **Bless:** Second Level ( Each ally gains a +1 bonus on attack rolls and causes +1 damage with a successful melee or missile strike)  +
-  * **Control Animals:** Second Level (SAVE OR lvl HD of animals FOR 1 TURN/CASTER LEVEL) +
  
-Spell Focus - Cure Light Wounds (sacrifice a spell slot permanently and 100gp and 1 week to enchant an item that will cast 1 named spell 3 times per day)+2nd Level 
 +  * Neutralize Poison 
 +  * Speak with Animals
  
-==== Maintenance Log ==== 
  
  
 +==== Maintenance Log ====
 +
 +Paid Maintenance for 
 Paid Maintenance for 03/07/2021 game (150gp) \\ Paid Maintenance for 03/07/2021 game (150gp) \\
 Paid Maintenance for 04/03/2021 game (150gp) \\ Paid Maintenance for 04/03/2021 game (150gp) \\
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 Paid Maintenance for 09/05/2021 game (35gp = 5HD / 14 Days) \\ Paid Maintenance for 09/05/2021 game (35gp = 5HD / 14 Days) \\
 Paid Maintenance for 09/19/2021 game (35gp = 5HD / 14 Days) \\ Paid Maintenance for 09/19/2021 game (35gp = 5HD / 14 Days) \\
 +Paid Maintenance for 10/03/2021 game (52.5gp = 5HD / 21 Days) \\
 +
  
 ==== To Hit: THAC0 19 ==== ==== To Hit: THAC0 19 ====
zerkwad.txt · Last modified: 2023/08/27 23:12 by andrew