zerkwad
Differences
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zerkwad [2021/09/20 01:21] – [Current Healing] andrew | zerkwad [2022/01/10 00:47] – [Gear] andrew | ||
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=====Zerkwad===== | =====Zerkwad===== | ||
- | Zerkwad is a berserker | + | Zerkwad is a war cleric from the tribes of berserkers in the Vestkrag mountains. He is very superstitious. He won't sleep around live birds. He refuses to steal from the dead - except from the undead in which case he takes EVERYTHING because those monsters deserve to have nothing in the afterlife. He won't step on cracks in masonry. He won't adventure on the sabbath day. The sabbath is not the same day every week. He always drinks with his left hand. He won't step on other peoples' |
- | + | ||
- | The sabbath is not the same day every week. He always drinks with his left hand. He won't step on other peoples' | + | |
Zerkwad believes that halflings are cursed evil-people. He hates them with a passion and refuses to deal with them. Zerkwad doesn' | Zerkwad believes that halflings are cursed evil-people. He hates them with a passion and refuses to deal with them. Zerkwad doesn' | ||
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Zerkwad has a terrible phobia of snakes and believes that foul humors falling from above into his face and mouth is a good omen. He refuses to wear a bag over his head unless under the open night sky of stars in which case it is important to do so. He is angry at fish people. They are the worst kind of people. | Zerkwad has a terrible phobia of snakes and believes that foul humors falling from above into his face and mouth is a good omen. He refuses to wear a bag over his head unless under the open night sky of stars in which case it is important to do so. He is angry at fish people. They are the worst kind of people. | ||
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Zerkwad has a fear of mirrors. He believes that the " | Zerkwad has a fear of mirrors. He believes that the " | ||
==== Character Sheet ==== | ==== Character Sheet ==== | ||
{{ : | {{ : | ||
- | Class/ | + | Class/ |
- | AC: | + | AC: 18 (Plate and Shield)\\ |
- | HP: 26 \\ | + | HP: 24 \\ |
Base move 30'; | Base move 30'; | ||
- | + | Species: | |
- | Species: | + | Saving Throw: 9 \\ |
Initiate of Isis & Osiris \\ | Initiate of Isis & Osiris \\ | ||
- | Alignment: Chaotic Good\\ | + | Turn Undead |
- | Cleric +2 on all saves \\ | + | Alignment: Lawful |
STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\ | STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\ | ||
- | +1 damage | + | +1 Damage |
- | ALL SAVES: | + | +3 Base Attack Bonus \\ |
- | +05% to XP \\ | + | |
- | Special: +2 to hit vs. humanoids, battle rage \\ | + | Adventuring Skills: |
- | Adventuring Skills: | + | |
Languages: Common \\ | Languages: Common \\ | ||
- | Permanent Wound: -1 CON | + | Permanent Wound: -1 CON \\ |
==== Resources ==== | ==== Resources ==== | ||
- | Gold: | + | Gold: 1834.7 gp => 10% to church of Isis and Osiris |
+ | XP: 32,720 (7th @ 40,000) \\ | ||
- | |||
- | XP: 15813 (25,001 @ 6th) \\ | ||
{{ : | {{ : | ||
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==== Gear ==== | ==== Gear ==== | ||
- | Gear: | + | Gear: |
- | Clothes, money bag, food bag 5 rations, | + | 16 of 16 things \\ |
- | Gear left at home: Dragon Scale Armor (as chain), | + | Basic Gear: clothes, backpack, belts and scabbards, two emergency sacks, light wand attached to his shield, holy symbol (ankh), 2x Rod of Deal Light Wounds (1D6+1 once per day), |
+ | |||
+ | Gear left at home: dragon scale armor (as chain), | ||
+ | |||
+ | * 2 x cure wounds potion | ||
+ | * 3 x Liver Squeezins | ||
+ | * 2 x Holy Water (25gp each) | ||
+ | * Potion of Darkvision (for 1d6+6 turns) | ||
+ | * Dust of Appearance (20 uses) | ||
+ | * Neutralize Poison | ||
+ | * Potion of Clairvoyance | ||
+ | * Potion of Dog Control (from level 4) | ||
- | Mace: Bludgeoning, | ||
==== Current Healing ==== | ==== Current Healing ==== | ||
- | | + | **In the potion bandolier** |
+ | * 2 x Potion of Heal Wounded | ||
* 1 x Neutralize Poison Potion | * 1 x Neutralize Poison Potion | ||
- | * 1 x Remove Disease | + | * 1 x Remove Disease |
- | * 3 x Pints of Wine (healing 1 1xbattle) | + | * 0 x Liver Squeezins |
- | * 0 x Comfrey root (healing 1d4 1xday) | + | * 1 x Holy Water (25gp each) |
- | * 1 x Woundwart (healing an extra point if you rest for a day) | + | * 1 x Potion of defense (+2 AC for 1d6+6 turns) |
- | * 4 x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative) | + | |
+ | **In herbals bag** | ||
+ | * 1 x White Lotus | ||
+ | * 2 x Comfrey root (healing 1d4 1xday) | ||
+ | * 4 x Woundwart (healing an extra point if you rest for a day) | ||
* 0 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points | * 0 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points | ||
+ | **In wineskin** | ||
+ | * 4 x Pints of cheap wine (healing 1 1xbattle) | ||
- | COSTS: | + | COSTS: |
==== Herbals Bag ==== | ==== Herbals Bag ==== | ||
- | 4x Assassin' | + | 4x Assassin' |
- | ==== Potions ==== | ||
- | * Potion of defense +2 AC for an hour | ||
- | * 2x Potion of Dimunation 1/10 everything for one hour | ||
- | * 3 x Holy Water (25gp each) | ||
- | * Potion of Darkvision | ||
- | * Potion of Heroism | ||
- | * Dust of Appearance | ||
==== Spells ==== | ==== Spells ==== | ||
- | **Spells Memorized**: | + | **Spells Memorized**: |
- | * **Cure Light Wounds:** First Level (1D6+1 healing) | + | 1st Level |
- | | + | * Bless Food and Water |
- | * **Bless:** Second Level ( Each ally gains a +1 bonus on attack rolls and causes +1 damage with a successful melee or missile strike) | + | * Heal Wounded |
- | * **Control Animals:** Second Level (SAVE OR lvl HD of animals FOR 1 TURN/CASTER LEVEL) | + | |
- | Spell Focus - Cure Light Wounds (sacrifice a spell slot permanently and 100gp and 1 week to enchant an item that will cast 1 named spell 3 times per day) | + | 2nd Level |
+ | * Neutralize Poison | ||
+ | * Speak with Animals | ||
+ | * Protection from Chaos | ||
- | ==== Maintenance Log ==== | + | 3rd Level |
+ | * Stand the Fallen | ||
+ | ==== Maintenance Log ==== | ||
+ | Paid Maintenance for | ||
Paid Maintenance for 03/07/2021 game (150gp) \\ | Paid Maintenance for 03/07/2021 game (150gp) \\ | ||
Paid Maintenance for 04/03/2021 game (150gp) \\ | Paid Maintenance for 04/03/2021 game (150gp) \\ | ||
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Paid Maintenance for 09/05/2021 game (35gp = 5HD / 14 Days) \\ | Paid Maintenance for 09/05/2021 game (35gp = 5HD / 14 Days) \\ | ||
Paid Maintenance for 09/19/2021 game (35gp = 5HD / 14 Days) \\ | Paid Maintenance for 09/19/2021 game (35gp = 5HD / 14 Days) \\ | ||
+ | Paid Maintenance for 10/03/2021 game (52.5gp = 5HD / 21 Days) \\ | ||
+ | Paid Maintenance for 10/17/2021 game (52.5gp = 5HD / 21 Days) \\ | ||
+ | Paid Maintenance for 11/30/2021 game (110gp = 5HD / 44 days) \\ | ||
+ | Paid Maintenance through 2021 (77.5pg 5HD/ 31 days) \\ | ||
- | ==== To Hit: THAC0 19 ==== | ||
- | |||
- | {{ : | ||
- | |||
- | |**AC**|**Hit #**|**vs. Humanoids**| | ||
- | |9|8|6| | ||
- | |8|9|7| | ||
- | |7|10|8| | ||
- | |6|11|9| | ||
- | |5|12|10| | ||
- | |4|13|11| | ||
- | |3|14|12| | ||
- | |2|15|13| | ||
- | |1|16|14| | ||
- | +1 to hit vs. Bony or Heavy Armor with Mace | ||
zerkwad.txt · Last modified: 2023/08/27 23:12 by andrew