zerkwad
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
zerkwad [2021/10/03 20:36] – [Current Healing] andrew | zerkwad [2021/10/07 12:42] – [Zerkwad] andrew | ||
---|---|---|---|
Line 1: | Line 1: | ||
=====Zerkwad===== | =====Zerkwad===== | ||
- | Zerkwad is a berserker cleric from the tribes of berserkers in the Vestkrag mountains. He is very superstitious. He won't sleep around live birds. He refuses to steal from the dead - except from the undead in which case he takes EVERYTHING because those monsters deserve to have nothing in the afterlife. He won't step on cracks in masonry. He won't adventure on the sabbath day. | + | Zerkwad is a berserker cleric from the tribes of berserkers in the Vestkrag mountains. He is very superstitious. He won't sleep around live birds. He refuses to steal from the dead - except from the undead in which case he takes EVERYTHING because those monsters deserve to have nothing in the afterlife. He won't step on cracks in masonry. He won't adventure on the sabbath day. The sabbath is not the same day every week. He always drinks with his left hand. He won't step on other peoples' |
- | + | ||
- | The sabbath is not the same day every week. He always drinks with his left hand. He won't step on other peoples' | + | |
Zerkwad believes that halflings are cursed evil-people. He hates them with a passion and refuses to deal with them. Zerkwad doesn' | Zerkwad believes that halflings are cursed evil-people. He hates them with a passion and refuses to deal with them. Zerkwad doesn' | ||
- | |||
Zerkwad has a terrible phobia of snakes and believes that foul humors falling from above into his face and mouth is a good omen. He refuses to wear a bag over his head unless under the open night sky of stars in which case it is important to do so. He is angry at fish people. They are the worst kind of people. | Zerkwad has a terrible phobia of snakes and believes that foul humors falling from above into his face and mouth is a good omen. He refuses to wear a bag over his head unless under the open night sky of stars in which case it is important to do so. He is angry at fish people. They are the worst kind of people. | ||
- | |||
Zerkwad has a fear of mirrors. He believes that the " | Zerkwad has a fear of mirrors. He believes that the " | ||
Line 14: | Line 10: | ||
{{ : | {{ : | ||
Class/ | Class/ | ||
- | AC: | + | AC: 18 (Plate and Shield)\\ |
- | HP: 26 \\ | + | HP: 20 \\ |
Base move 30'; | Base move 30'; | ||
- | + | Species: | |
- | Species: | + | Saving Throw: 10 \\ |
Initiate of Isis & Osiris \\ | Initiate of Isis & Osiris \\ | ||
- | Alignment: Chaotic Good\\ | + | Turn Undead |
- | Cleric +2 on all saves \\ | + | Alignment: Lawful |
STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\ | STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\ | ||
- | +1 damage | + | +1 Damage |
- | ALL SAVES: | + | +3 Base Attack Bonus \\ |
- | +05% to XP \\ | + | |
- | Special: +2 to hit vs. humanoids, battle rage \\ | + | Adventuring Skills: |
- | Adventuring Skills: | + | |
Languages: Common \\ | Languages: Common \\ | ||
- | Permanent Wound: -1 CON | + | Permanent Wound: -1 CON \\ |
==== Resources ==== | ==== Resources ==== | ||
- | Gold: | + | Gold: |
- | -52.5 \\ | + | |
+ | XP: 20,000 (30,000 @ 6th) \\ | ||
- | XP: 15813 (25,001 @ 6th) \\ | ||
{{ : | {{ : | ||
Line 46: | Line 41: | ||
==== Gear ==== | ==== Gear ==== | ||
- | Gear: | + | Gear: |
- | Clothes, money bag, food bag 5 rations, two two-pint wineskins, backpack, belts and scabbards, | + | clothes, money bag holding 500 coins, food bag 5 rations, two two-pint wineskins, backpack, belts and scabbards, |
+ | - 13/16 things carried \\ | ||
+ | |||
+ | Gear left at home: dragon scale armor (as chain), shiny silver helmet, spell book of cleric spells, bag of caltrops, regular | ||
- | Gear left at home: Dragon Scale Armor (as chain), Shiny Silver Helmet, Spell Book of cleric spells, bag of caltrops | ||
- | Mace: Bludgeoning, | ||
==== Current Healing ==== | ==== Current Healing ==== | ||
- | * 3 x Potion of Cure Light Wounds (D6+1) | + | * 0 x Potion of Heal Wounded |
- | * < | + | * 0 x Neutralize Poison Potion |
- | * 1 x Remove Disease | + | * 0 x White Lotus |
- | * 4 x Pints of Wine (healing 1 1xbattle) | + | * 1 x Remove Disease |
- | * 3 x Comfrey root (healing 1d4 1xday) | + | * 3 x Pints of Wine (healing 1 1xbattle) |
+ | * 2 x Comfrey root (healing 1d4 1xday) | ||
* 4 x Woundwart (healing an extra point if you rest for a day) | * 4 x Woundwart (healing an extra point if you rest for a day) | ||
- | * 4 x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative) | + | * 3 x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative) |
- | * 1 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points | + | * 0 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points |
- | COSTS: Cure Light Wounds (100 each to make + 1 week, 200gp each from temple), Neutralize Poison Potion (800gp from temple), Remove Disease Potion (700gp from temple), Comfrey Root (10 gp), Essence of Krangor (150gp), Pint of Wine (5sp) | + | COSTS: Cure Light Wounds (100 each to make + 1 week, 200gp each from temple), Neutralize Poison Potion (800gp from temple, 200 to make + 1 week), Remove Disease Potion (700gp from temple), Comfrey Root (10 gp), Essence of Krangor (150gp), Pint of Wine (5sp) |
==== Herbals Bag ==== | ==== Herbals Bag ==== | ||
Line 76: | Line 73: | ||
* Potion of defense (+2 AC for 1d6+6 turns) | * Potion of defense (+2 AC for 1d6+6 turns) | ||
* 2x Potion of Dimunation (1/10 everything for 1d6+6 turns) | * 2x Potion of Dimunation (1/10 everything for 1d6+6 turns) | ||
- | * 3 x Holy Water (25gp each) | + | * 2 x Holy Water (25gp each) |
* Potion of Darkvision (for 1d6+6 turns) | * Potion of Darkvision (for 1d6+6 turns) | ||
* Potion of Heroism (This potion gives the drinker a +2 bonus to attack and damage for 1d6+6 turns) | * Potion of Heroism (This potion gives the drinker a +2 bonus to attack and damage for 1d6+6 turns) | ||
Line 82: | Line 79: | ||
==== Spells ==== | ==== Spells ==== | ||
- | **Spells Memorized**: | + | **Spells Memorized**: |
+ | |||
+ | 1st Level | ||
+ | * Heal Wounded (x2) | ||
+ | |||
+ | 2nd Level | ||
+ | * Neutralize Poison | ||
+ | * Speak with Animals | ||
- | * **Cure Light Wounds:** First Level (1D6+1 healing) | ||
- | * **Remove Fear:** First Level (+lvl bonus to fear effects) | ||
- | * **Bless:** Second Level ( Each ally gains a +1 bonus on attack rolls and causes +1 damage with a successful melee or missile strike) | ||
- | * **Control Animals:** Second Level (SAVE OR lvl HD of animals FOR 1 TURN/CASTER LEVEL) | ||
- | Spell Focus - Cure Light Wounds (sacrifice a spell slot permanently and 100gp and 1 week to enchant an item that will cast 1 named spell 3 times per day) | ||
==== Maintenance Log ==== | ==== Maintenance Log ==== | ||
Line 106: | Line 105: | ||
- | ==== To Hit: THAC0 19 ==== | ||
- | |||
- | {{ : | ||
- | |||
- | |**AC**|**Hit #**|**vs. Humanoids**| | ||
- | |9|8|6| | ||
- | |8|9|7| | ||
- | |7|10|8| | ||
- | |6|11|9| | ||
- | |5|12|10| | ||
- | |4|13|11| | ||
- | |3|14|12| | ||
- | |2|15|13| | ||
- | |1|16|14| | ||
- | +1 to hit vs. Bony or Heavy Armor with Mace | ||
zerkwad.txt · Last modified: 2023/08/27 23:12 by andrew