zerkwad
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zerkwad [2021/10/04 00:23] – [Current Healing] andrew | zerkwad [2022/01/10 14:09] – [Herbals Bag] andrew | ||
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=====Zerkwad===== | =====Zerkwad===== | ||
- | Zerkwad is a berserker | + | Zerkwad is a war cleric from the tribes of berserkers in the Vestkrag mountains. He is very superstitious. He won't sleep around live birds. He refuses to steal from the dead - except from the undead in which case he takes EVERYTHING because those monsters deserve to have nothing in the afterlife. He won't step on cracks in masonry. He won't adventure on the sabbath day. The sabbath is not the same day every week. He always drinks with his left hand. He won't step on other peoples' |
- | + | ||
- | The sabbath is not the same day every week. He always drinks with his left hand. He won't step on other peoples' | + | |
Zerkwad believes that halflings are cursed evil-people. He hates them with a passion and refuses to deal with them. Zerkwad doesn' | Zerkwad believes that halflings are cursed evil-people. He hates them with a passion and refuses to deal with them. Zerkwad doesn' | ||
- | |||
Zerkwad has a terrible phobia of snakes and believes that foul humors falling from above into his face and mouth is a good omen. He refuses to wear a bag over his head unless under the open night sky of stars in which case it is important to do so. He is angry at fish people. They are the worst kind of people. | Zerkwad has a terrible phobia of snakes and believes that foul humors falling from above into his face and mouth is a good omen. He refuses to wear a bag over his head unless under the open night sky of stars in which case it is important to do so. He is angry at fish people. They are the worst kind of people. | ||
- | |||
Zerkwad has a fear of mirrors. He believes that the " | Zerkwad has a fear of mirrors. He believes that the " | ||
==== Character Sheet ==== | ==== Character Sheet ==== | ||
{{ : | {{ : | ||
- | Class/ | + | Class/ |
- | AC: | + | AC: 18 (Plate and Shield)\\ |
- | HP: 26 \\ | + | HP: 24 \\ |
Base move 30'; | Base move 30'; | ||
- | + | Species: | |
- | Species: | + | Saving Throw: 9 \\ |
Initiate of Isis & Osiris \\ | Initiate of Isis & Osiris \\ | ||
- | Alignment: Chaotic Good\\ | + | Turn Undead |
- | Cleric +2 on all saves \\ | + | Alignment: Lawful |
STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\ | STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\ | ||
- | +1 damage | + | +1 Damage |
- | ALL SAVES: | + | +3 Base Attack Bonus \\ |
- | +05% to XP \\ | + | |
- | Special: +2 to hit vs. humanoids, battle rage \\ | + | Adventuring Skills: |
- | Adventuring Skills: | + | |
Languages: Common \\ | Languages: Common \\ | ||
- | Permanent Wound: -1 CON | + | Permanent Wound: -1 CON \\ |
==== Resources ==== | ==== Resources ==== | ||
- | Gold: 329gp \\ | + | Gold: 2160.5 gp => 10% to church of Isis and Osiris |
- | -52.5 upkeep | + | |
- | -57 Cask of inexpensive wine \\ | + | XP: 35,082 (7th @ 40, |
- | XP: 15813 (25,001 @ 6th) \\ | ||
{{ : | {{ : | ||
- | ==== Gear ==== | + | ==== Basic Gear ==== |
- | Gear: Plate armor and helmet, < | + | plate armor, |
- | Clothes, money bag, food bag 5 rations, | + | |
- | Gear left at home: Dragon Scale Armor (as chain), Shiny Silver Helmet, Spell Book of cleric spells, bag of caltrops | + | Free Gear: clothes, backpack, belts and scabbards, two emergency sacks, light wand attached to his shield, holy symbol |
- | Mace: Bludgeoning, | + | Items 7 of 16 \\ |
- | ==== Current Healing | + | |
- | + | ==== Bandolieer / Potions Pouch ==== | |
- | * 3 x Potion of Cure Light Wounds (D6+1) | + | |
- | * <del>1 x Neutralize Poison Potion</ | + | **Healing** |
- | * 1 x Remove Disease | + | * 2 x Potion of Heal Wounded |
- | * 3 x Pints of Wine (healing | + | * 1 x Neutralize Poison Potion |
+ | * 1 x Remove Disease | ||
+ | * 1 x Potion | ||
+ | |||
+ | **Grenades** | ||
+ | * 1 x Holy Water (25gp each) | ||
+ | |||
+ | ==== Herbals Bag ==== | ||
+ | |||
+ | **Healing** | ||
+ | * 1 x White Lotus | ||
* 2 x Comfrey root (healing 1d4 1xday) | * 2 x Comfrey root (healing 1d4 1xday) | ||
- | * 4 x Woundwart (healing an extra point if you rest for a day) | ||
- | * 4 x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative) | ||
* 0 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points | * 0 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points | ||
+ | **Other Herbals** | ||
+ | * 3x Birthwart (for poison) | ||
+ | * 2x Belladonna (for lycanthropy) | ||
+ | * 1x Chaulmoogra Oil (for oozes) | ||
+ | * 1x Garlic (for making vampires cringe) | ||
+ | * 3x Goldenrod (25% to cure a disease) | ||
+ | * 1x Wolfsbane (for turning lycanthropes) | ||
+ | * 3x Tamarid (for mummy rot) | ||
- | COSTS: Cure Light Wounds (100 each to make + 1 week, 200gp each from temple), Neutralize Poison Potion (800gp from temple), Remove Disease Potion (700gp from temple), Comfrey Root (10 gp), Essence of Krangor (150gp), Pint of Wine (5sp) | + | ==== Alchemists' |
- | ==== Herbals Bag ==== | + | * 0 x Liver Squeezins |
- | + | ||
- | 4x Assassin' | + | |
- | ==== Potions | + | ==== Gear Left at Home ==== |
- | * Potion of defense | + | dragon scale armor (as chain), shiny silver helmet, spare shield, spell book of cleric spells, bag of caltrops, regular mace, balance of coins not in money bag, large four-pint wineskin, |
- | * 2x Potion of Dimunation (1/10 everything for 1d6+6 turns) | + | |
+ | * 0 x Cure Wounds Potions | ||
+ | * 3 x Liver Squeezins | ||
* 2 x Holy Water (25gp each) | * 2 x Holy Water (25gp each) | ||
- | * Potion of Darkvision (for 1d6+6 turns) | + | * 2 x Potion of Darkvision (for 1d6+6 turns) |
- | * Potion of Heroism | + | * Dust of Appearance (20 uses) |
- | * Dust of Appearance | + | * 1 x Neutralize Poison Potion |
+ | * 1 x Clairvoyance Potion | ||
+ | * 1 x Potion of Dog Control | ||
+ | * 4 x Woundwart (healing an extra point if you rest for a day) | ||
+ | |||
+ | |||
+ | ==== Current Healing ==== | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | **In wineskin** | ||
+ | * 4 x Pints of cheap wine (healing 1 1xbattle) | ||
+ | |||
+ | COSTS: Heal Wounded (100 each to make + 1 week, 125gp each from temple), Neutralize Poison Potion (200 to make + 2 weeks), Cure Disease Potion (300gp | ||
+ | |||
+ | ==== Herbals Bag ==== | ||
+ | |||
+ | 4x Assassin' | ||
+ | |||
==== Spells ==== | ==== Spells ==== | ||
- | **Spells Memorized**: | + | **Spells Memorized**: |
- | * **Cure Light Wounds:** First Level (1D6+1 healing) | + | 1st Level |
- | | + | * Bless Food and Water |
- | * **Bless:** Second Level ( Each ally gains a +1 bonus on attack rolls and causes +1 damage with a successful melee or missile strike) | + | * Heal Wounded |
- | * **Control Animals:** Second Level (SAVE OR lvl HD of animals FOR 1 TURN/CASTER LEVEL) | + | |
- | Spell Focus - Cure Light Wounds (sacrifice a spell slot permanently and 100gp and 1 week to enchant an item that will cast 1 named spell 3 times per day) | + | 2nd Level |
+ | * Neutralize Poison | ||
+ | * Speak with Animals | ||
+ | * Protection from Chaos | ||
+ | 3rd Level | ||
+ | |||
+ | * Stand the Fallen | ||
==== Maintenance Log ==== | ==== Maintenance Log ==== | ||
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Paid Maintenance for 09/19/2021 game (35gp = 5HD / 14 Days) \\ | Paid Maintenance for 09/19/2021 game (35gp = 5HD / 14 Days) \\ | ||
Paid Maintenance for 10/03/2021 game (52.5gp = 5HD / 21 Days) \\ | Paid Maintenance for 10/03/2021 game (52.5gp = 5HD / 21 Days) \\ | ||
+ | Paid Maintenance for 10/17/2021 game (52.5gp = 5HD / 21 Days) \\ | ||
+ | Paid Maintenance for 11/30/2021 game (110gp = 5HD / 44 days) \\ | ||
+ | Paid Maintenance through 2021 (77.5pg 5HD/ 31 days) \\ | ||
- | ==== To Hit: THAC0 19 ==== | ||
- | |||
- | {{ : | ||
- | |||
- | |**AC**|**Hit #**|**vs. Humanoids**| | ||
- | |9|8|6| | ||
- | |8|9|7| | ||
- | |7|10|8| | ||
- | |6|11|9| | ||
- | |5|12|10| | ||
- | |4|13|11| | ||
- | |3|14|12| | ||
- | |2|15|13| | ||
- | |1|16|14| | ||
- | |||
- | +1 to hit vs. Bony or Heavy Armor with Mace | ||
zerkwad.txt · Last modified: 2023/08/27 23:12 by andrew