zerkwad
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
zerkwad [2021/10/04 00:43] – [Current Healing] andrew | zerkwad [2021/10/06 20:47] – [Character Sheet] andrew | ||
---|---|---|---|
Line 1: | Line 1: | ||
=====Zerkwad===== | =====Zerkwad===== | ||
- | Zerkwad is a berserker cleric from the tribes of berserkers in the Vestkrag mountains. He is very superstitious. He won't sleep around live birds. He refuses to steal from the dead - except from the undead in which case he takes EVERYTHING because those monsters deserve to have nothing in the afterlife. He won't step on cracks in masonry. He won't adventure on the sabbath day. | + | Zerkwad is a berserker cleric from the tribes of berserkers in the Vestkrag mountains. He is very superstitious. He won't sleep around live birds. He refuses to steal from the dead - except from the undead in which case he takes EVERYTHING because those monsters deserve to have nothing in the afterlife. He won't step on cracks in masonry. He won't adventure on the sabbath day. The sabbath is not the same day every week. He always drinks with his left hand. He won't step on other peoples' |
- | + | ||
- | The sabbath is not the same day every week. He always drinks with his left hand. He won't step on other peoples' | + | |
Zerkwad believes that halflings are cursed evil-people. He hates them with a passion and refuses to deal with them. Zerkwad doesn' | Zerkwad believes that halflings are cursed evil-people. He hates them with a passion and refuses to deal with them. Zerkwad doesn' | ||
Line 14: | Line 12: | ||
{{ : | {{ : | ||
Class/ | Class/ | ||
- | AC: | + | AC: 18 (Plate and Shield)\\ |
- | HP: 26 \\ | + | HP: 20 \\ |
Base move 30'; | Base move 30'; | ||
- | + | Species: | |
- | Species: | + | Saving Throw: 10 \\ |
Initiate of Isis & Osiris \\ | Initiate of Isis & Osiris \\ | ||
- | Alignment: Chaotic Good\\ | + | Turn Undead |
- | Cleric +2 on all saves \\ | + | Alignment: Lawful |
STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\ | STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\ | ||
- | +1 damage | + | +1 Damage |
- | ALL SAVES: | + | +3 Base Attack Bonus \\ |
- | +05% to XP \\ | + | |
- | Special: +2 to hit vs. humanoids, battle rage \\ | + | Adventuring Skills: |
- | Adventuring Skills: | + | |
Languages: Common \\ | Languages: Common \\ | ||
- | Permanent Wound: -1 CON | + | Permanent Wound: -1 CON \\ |
==== Resources ==== | ==== Resources ==== | ||
- | Gold: | + | Gold: |
- | -52.5 upkeep \\ | + | |
- | -57 Cask of inexpensive wine \\ | + | XP: 20,000813 (30,000 @ 6th) \\ |
- | XP: 15813 (25,001 @ 6th) \\ | ||
{{ : | {{ : | ||
Line 48: | Line 44: | ||
Gear: Plate armor and helmet, < | Gear: Plate armor and helmet, < | ||
- | Clothes, money bag, food bag 5 rations, two two-pint wineskins, backpack, belts and scabbards, 2 sacks, light wand attached to his shield, | + | Clothes, money bag, food bag 5 rations, two two-pint wineskins, backpack, belts and scabbards, 2 sacks, light wand attached to his shield, |
- | Gear left at home: Dragon Scale Armor (as chain), Shiny Silver Helmet, Spell Book of cleric spells, bag of caltrops | + | Gear left at home: Dragon Scale Armor (as chain), Shiny Silver Helmet, Spell Book of cleric spells, bag of caltrops, regular mace |
Mace: Bludgeoning, | Mace: Bludgeoning, | ||
Line 84: | Line 80: | ||
==== Spells ==== | ==== Spells ==== | ||
- | **Spells Memorized**: | + | **Spells Memorized**: |
+ | |||
+ | 1st Level | ||
+ | * Heal Wounded | ||
+ | |||
+ | 2nd Level | ||
+ | * Neutralize Poison | ||
+ | * Speak with Animals | ||
- | * **Cure Light Wounds:** First Level (1D6+1 healing) | ||
- | * **Remove Fear:** First Level (+lvl bonus to fear effects) | ||
- | * **Bless:** Second Level ( Each ally gains a +1 bonus on attack rolls and causes +1 damage with a successful melee or missile strike) | ||
- | * **Control Animals:** Second Level (SAVE OR lvl HD of animals FOR 1 TURN/CASTER LEVEL) | ||
- | Spell Focus - Cure Light Wounds (sacrifice a spell slot permanently and 100gp and 1 week to enchant an item that will cast 1 named spell 3 times per day) | ||
==== Maintenance Log ==== | ==== Maintenance Log ==== |
zerkwad.txt · Last modified: 2023/08/27 23:12 by andrew