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zerkwad [2021/10/04 00:59] – [Resources] andrewzerkwad [2021/10/06 18:05] – [Gear] andrew
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 {{ :zerkwald.jpg?300|}} {{ :zerkwald.jpg?300|}}
 Class/Level: Cleric - 5\\ Class/Level: Cleric - 5\\
-AC:  (Plate and Shield)\\ +AC: 18 (Plate and Shield)\\ 
-HP: 26 \\+HP: 20 \\
 Base move 30';  In armor:  25'\\  Base move 30';  In armor:  25'\\ 
- +Species: Human\\ 
-Species: Berserker\\+Saving Throw: 10 \\
  
 Initiate of Isis & Osiris \\ Initiate of Isis & Osiris \\
-Alignment: Chaotic Good\\ +Turn Undead \\ 
-Cleric +2 on all saves \\+Alignment: Lawful \\
  
 STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\ STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\
-+1 damage with melee weapons, +1hp/level, +1 saving throws, 4 henchmen\\ ++1 Damage with melee and hurled weapons \\ 
-ALL SAVES: +8 TOTAL - (level, wisdom, cleric) \\ ++3 Attack Bonus \\ 
-+05% to XP \\ + 
-Special: +2 to hit vs. humanoids, battle rage \\ +Adventuring Skills:  Recruitment, Alchemy, Shield Sacrifice, Berserk Rage \\
-Adventuring Skills:  Recruitment, Alchemy, Buster \\+
 Languages: Common \\ Languages: Common \\
-Permanent Wound: -1 CON+Permanent Wound: -1 CON \\
  
 ==== Resources ==== ==== Resources ====
  
  
-Gold:  329gp \\ +Gold:  655.5gp \\
--52.5 upkeep \\ +
--57 Cask of inexpensive wine \\ +
-+736 \\ +
--300 for Sondra \\+
  
 +XP: 20,000813 (30,000 @ 6th) \\
  
-XP: 15813 (25,001 @ 6th) \\ 
-+736 \\ 
-+500 \\ 
  
 {{ :zerkwadtoken.png?100|}} {{ :zerkwadtoken.png?100|}}
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 Gear:  Plate armor and helmet, <del>Sturdy Shield</del>, mace, sling and bullets, Six silver sling bullets, Gear:  Plate armor and helmet, <del>Sturdy Shield</del>, mace, sling and bullets, Six silver sling bullets,
-Clothes, money bag, food bag 5 rations, two two-pint wineskins, backpack, belts and scabbards, 2 sacks, light wand attached to his shield, Crowbar  2x Rod of Deal Light Wounds (1D6+1 once per day), Silvered mace+Clothes, money bag, food bag 5 rations, two two-pint wineskins, backpack, belts and scabbards, 2 sacks, light wand attached to his shield, Holy Symbolcrowbar,  2x Rod of Deal Light Wounds (1D6+1 once per day), Silvered mace
  
-Gear left at home: Dragon Scale Armor (as chain), Shiny Silver Helmet, Spell Book of cleric spells, bag of caltrops+Gear left at home: Dragon Scale Armor (as chain), Shiny Silver Helmet, Spell Book of cleric spells, bag of caltrops, regular mace
  
 Mace: Bludgeoning, +1 to hit vs. Plate Armor or Bony Plate type armor, Normal weight, Normal length Mace: Bludgeoning, +1 to hit vs. Plate Armor or Bony Plate type armor, Normal weight, Normal length
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 ==== Spells ==== ==== Spells ====
  
-**Spells Memorized**:  (1st Level - <del>2</del> 1, 2nd Level - 2): \\+**Spells Memorized**:  (1st Level - 2, 2nd Level - 2): \\ 
 + 
 +1st Level 
 +  * Heal Wounded  
 + 
 +2nd Level 
 +  * Neutralize Poison 
 +  * Speak with Animals
  
-  * **Cure Light Wounds:** First Level (1D6+1 healing)  
-  * **Remove Fear:** First Level (+lvl bonus to fear effects)  
-  * **Bless:** Second Level ( Each ally gains a +1 bonus on attack rolls and causes +1 damage with a successful melee or missile strike)  
-  * **Control Animals:** Second Level (SAVE OR lvl HD of animals FOR 1 TURN/CASTER LEVEL)  
  
-Spell Focus - Cure Light Wounds (sacrifice a spell slot permanently and 100gp and 1 week to enchant an item that will cast 1 named spell 3 times per day) 
  
 ==== Maintenance Log ==== ==== Maintenance Log ====
zerkwad.txt · Last modified: 2023/08/27 23:12 by andrew