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zerkwad [2021/10/06 17:54] – [Resources] andrewzerkwad [2021/11/15 00:07] – [Current Healing] andrew
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 =====Zerkwad===== =====Zerkwad=====
  
-Zerkwad is a berserker cleric from the tribes of berserkers in the Vestkrag mountains. He is very superstitious. He won't sleep around live birds. He refuses to steal from the dead - except from the undead in which case he takes EVERYTHING because those monsters deserve to have nothing in the afterlife. He won't step on cracks in masonry. He won't adventure on the sabbath day.  +Zerkwad is a berserker cleric from the tribes of berserkers in the Vestkrag mountains. He is very superstitious. He won't sleep around live birds. He refuses to steal from the dead - except from the undead in which case he takes EVERYTHING because those monsters deserve to have nothing in the afterlife. He won't step on cracks in masonry. He won't adventure on the sabbath day. The sabbath is not the same day every week. He always drinks with his left hand. He won't step on other peoples' shadows, unless he wants them to die a horrible death in the future. He believes he has already died once and come back to life, but that is debatable because he may have just been REALLY drunk. Spitting into the darkness makes the lords of shadows allow mortals to see in the pitch black.
- +
-The sabbath is not the same day every week. He always drinks with his left hand. He won't step on other peoples' shadows, unless he wants them to die a horrible death in the future. He believes he has already died once and come back to life, but that is debatable because he may have just been REALLY drunk. Spitting into the darkness makes the lords of shadows allow mortals to see in the pitch black.+
  
 Zerkwad believes that halflings are cursed evil-people. He hates them with a passion and refuses to deal with them. Zerkwad doesn't read, and believes that books will drain the life from you through the power of the written word.  Zerkwad believes that halflings are cursed evil-people. He hates them with a passion and refuses to deal with them. Zerkwad doesn't read, and believes that books will drain the life from you through the power of the written word. 
- 
 Zerkwad has a terrible phobia of snakes and believes that foul humors falling from above into his face and mouth is a good omen. He refuses to wear a bag over his head unless under the open night sky of stars in which case it is important to do so. He is angry at fish people. They are the worst kind of people.  Zerkwad has a terrible phobia of snakes and believes that foul humors falling from above into his face and mouth is a good omen. He refuses to wear a bag over his head unless under the open night sky of stars in which case it is important to do so. He is angry at fish people. They are the worst kind of people. 
- 
 Zerkwad has a fear of mirrors. He believes that the "duplicate" inside the mirror wants to murder him in his sleep. Lighting an open flame in a candle shop before nighttime is a bad idea because it invokes the attention of evil spirits.  Zerkwad has a fear of mirrors. He believes that the "duplicate" inside the mirror wants to murder him in his sleep. Lighting an open flame in a candle shop before nighttime is a bad idea because it invokes the attention of evil spirits. 
  
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 {{ :zerkwald.jpg?300|}} {{ :zerkwald.jpg?300|}}
 Class/Level: Cleric - 5\\ Class/Level: Cleric - 5\\
-AC:  (Plate and Shield)\\ +AC: 18 (Plate and Shield)\\ 
-HP: 26 \\+HP: 20 \\
 Base move 30';  In armor:  25'\\  Base move 30';  In armor:  25'\\ 
- +Species: Human\\ 
-Species: Berserker\\+Saving Throw: 10 \\
  
 Initiate of Isis & Osiris \\ Initiate of Isis & Osiris \\
-Alignment: Chaotic Good\\ +Turn Undead \\ 
-Cleric +2 on all saves \\+Alignment: Lawful \\
  
 STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\ STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\
-+1 damage with melee weapons, +1hp/level, +1 saving throws, 4 henchmen\\ ++1 Damage with melee and hurled weapons \\ 
-ALL SAVES: +8 TOTAL - (level, wisdom, cleric) \\ ++3 Base Attack Bonus \\ 
-+05% to XP \\ + 
-Special: +2 to hit vs. humanoids, battle rage \\ +Adventuring Skills:  Recruitment, Alchemy, Shield Sacrifice, Berserk Rage \\
-Adventuring Skills:  Recruitment, Alchemy, Buster \\+
 Languages: Common \\ Languages: Common \\
-Permanent Wound: -1 CON+Permanent Wound: -1 CON \\
  
 ==== Resources ==== ==== Resources ====
  
  
-Gold:  655.5gp \\+Gold:  461.5gp \\
  
-XP: 20,000813 (30,000 @ 6th) \\++512 gp  \\ 
 +-20 pg (shield) 
 + 
 +XP: 23,916 (30,000 @ 6th) \\ 
 + 
 ++500 xp - dragon \\ 
 ++400 xp \\ 
 ++400 xp \\ 
 ++450 xp \\
  
  
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 ==== Gear ==== ==== Gear ====
  
-Gear:  Plate armor and helmet, <del>Sturdy Shield</del>, mace, sling and bullets, Six silver sling bullets+Gear:  plate armor and helmet, sturdy shield, sling and a dozen bullets - six silvered
-Clothes, money bag, food bag 5 rations, two two-pint wineskins, backpack, belts and scabbards, sacks, light wand attached to his shield, Crowbar  2x Rod of Deal Light Wounds (1D6+1 once per day), Silvered mace+clothes, money bag holding 500 coins, food bag 5 rations, herbal bag, two two-pint wineskins, backpack, belts and scabbards, two emergency sacks, light wand attached to his shield, holy symbol (ankh)crowbar,  2x Rod of Deal Light Wounds (1D6+1 once per day), Sack of lizard meat, MW Warhammer (+1 attack AND DAMAGE vs. Plate) \\ 
 +11 of 16 things.  
 + 
 + 
 +Gear left at home: dragon scale armor (as chain), shiny silver helmet, spell book of cleric spells, bag of caltrops, regular mace, balance of coins not in money bag
  
-Gear left at home: Dragon Scale Armor (as chain), Shiny Silver Helmet, Spell Book of cleric spells, bag of caltrops, regular mace 
  
-Mace: Bludgeoning, +1 to hit vs. Plate Armor or Bony Plate type armor, Normal weight, Normal length 
  
 ==== Current Healing ==== ==== Current Healing ====
    
-  * x Potion of Cure Light Wounds (D6+1)  +  * x Potion of Heal Wounded 
-  * x Neutralize Poison Potion +  * x Neutralize Poison Potion 
-  * x White Lotus +  * x White Lotus 
-  * 1 x Remove Disease +  * 1 x Remove Disease Potion 
-  * x Pints of Wine (healing 1 1xbattle) +  * x Pints of Wine (healing 1 1xbattle) 
-  * x Comfrey root (healing 1d4 1xday) +  * x Comfrey root (healing 1d4 1xday) 
   * 4 x Woundwart (healing an extra point if you rest for a day)   * 4 x Woundwart (healing an extra point if you rest for a day)
   * 3 x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative)   * 3 x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative)
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-COSTS: Cure Light Wounds (100 each to make + 1 week, 200gp each from temple), Neutralize Poison Potion (800gp from temple), Remove Disease Potion (700gp from temple), Comfrey Root (10 gp), Essence of Krangor (150gp), Pint of Wine (5sp)+COSTS: Cure Light Wounds (100 each to make + 1 week, 200gp each from temple), Neutralize Poison Potion (800gp from temple, 200 to make + 1 week), Remove Disease Potion (700gp from temple), Comfrey Root (10 gp), Essence of Krangor (150gp), Pint of Wine (5sp), White Lotus (100gp)
  
 ==== Herbals Bag ==== ==== Herbals Bag ====
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   * Potion of defense (+2 AC for 1d6+6 turns)   * Potion of defense (+2 AC for 1d6+6 turns)
   * 2x Potion of Dimunation (1/10 everything for 1d6+6 turns)   * 2x Potion of Dimunation (1/10 everything for 1d6+6 turns)
-  * x Holy Water (25gp each) +  * x Holy Water (25gp each) 
   * Potion of Darkvision (for 1d6+6 turns)   * Potion of Darkvision (for 1d6+6 turns)
   * Potion of Heroism (This potion gives the drinker a +2 bonus to attack and damage for 1d6+6 turns)   * Potion of Heroism (This potion gives the drinker a +2 bonus to attack and damage for 1d6+6 turns)
-  * Dust of Appearance (25 uses)+  * Dust of Appearance (23 uses) 
 +  * Neutralize Poison
 ==== Spells ==== ==== Spells ====
  
-**Spells Memorized**:  (1st Level - <del>2</del> 1, 2nd Level - 2): \\+**Spells Memorized**:  (1st Level - 2, 2nd Level - 2, Lawful - 1, Blessing - 1): \\ 
 + 
 +1st Level 
 +  * Bless Food and Water 
 +  * Heal Wounded (x2) 
 + 
 +2nd Level 
 +  * Neutralize Poison 
 +  * Speak with Animals 
 +  * Protection from Chaos
  
-  * **Cure Light Wounds:** First Level (1D6+1 healing)  
-  * **Remove Fear:** First Level (+lvl bonus to fear effects)  
-  * **Bless:** Second Level ( Each ally gains a +1 bonus on attack rolls and causes +1 damage with a successful melee or missile strike)  
-  * **Control Animals:** Second Level (SAVE OR lvl HD of animals FOR 1 TURN/CASTER LEVEL)  
  
-Spell Focus - Cure Light Wounds (sacrifice a spell slot permanently and 100gp and 1 week to enchant an item that will cast 1 named spell 3 times per day) 
  
 ==== Maintenance Log ==== ==== Maintenance Log ====
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 Paid Maintenance for 09/19/2021 game (35gp = 5HD / 14 Days) \\ Paid Maintenance for 09/19/2021 game (35gp = 5HD / 14 Days) \\
 Paid Maintenance for 10/03/2021 game (52.5gp = 5HD / 21 Days) \\ Paid Maintenance for 10/03/2021 game (52.5gp = 5HD / 21 Days) \\
 +Paid Maintenance for 10/17/2021 game (52.5gp = 5HD / 21 Days) \\
 +Paid Maintenance for 11/30/2021 game (110gp = 5HD / 44 days) \\
 +Paid Maineenance through 2021 (77.5pg 5HD/ 31 days) \\
  
  
-==== To Hit: THAC0 19 ==== 
- 
-{{ :turnundead.png?400|}} 
- 
-|**AC**|**Hit #**|**vs. Humanoids**| 
-|9|8|6| 
-|8|9|7| 
-|7|10|8| 
-|6|11|9| 
-|5|12|10| 
-|4|13|11| 
-|3|14|12| 
-|2|15|13| 
-|1|16|14| 
- 
-+1 to hit vs. Bony or Heavy Armor with Mace 
  
zerkwad.txt · Last modified: 2023/08/27 23:12 by andrew