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zerkwad [2021/10/06 17:56] – [Character Sheet] andrewzerkwad [2021/10/06 18:05] – [Gear] andrew
Line 18: Line 18:
 Base move 30';  In armor:  25'\\  Base move 30';  In armor:  25'\\ 
 Species: Human\\ Species: Human\\
 +Saving Throw: 10 \\
  
 Initiate of Isis & Osiris \\ Initiate of Isis & Osiris \\
 +Turn Undead \\
 Alignment: Lawful \\ Alignment: Lawful \\
  
 STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\ STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\
-+1 damage with melee weapons \\++1 Damage with melee and hurled weapons \\ 
 ++3 Attack Bonus \\
  
 Adventuring Skills:  Recruitment, Alchemy, Shield Sacrifice, Berserk Rage \\ Adventuring Skills:  Recruitment, Alchemy, Shield Sacrifice, Berserk Rage \\
Line 43: Line 46:
  
 Gear:  Plate armor and helmet, <del>Sturdy Shield</del>, mace, sling and bullets, Six silver sling bullets, Gear:  Plate armor and helmet, <del>Sturdy Shield</del>, mace, sling and bullets, Six silver sling bullets,
-Clothes, money bag, food bag 5 rations, two two-pint wineskins, backpack, belts and scabbards, 2 sacks, light wand attached to his shield, Crowbar  2x Rod of Deal Light Wounds (1D6+1 once per day), Silvered mace+Clothes, money bag, food bag 5 rations, two two-pint wineskins, backpack, belts and scabbards, 2 sacks, light wand attached to his shield, Holy Symbolcrowbar,  2x Rod of Deal Light Wounds (1D6+1 once per day), Silvered mace
  
 Gear left at home: Dragon Scale Armor (as chain), Shiny Silver Helmet, Spell Book of cleric spells, bag of caltrops, regular mace Gear left at home: Dragon Scale Armor (as chain), Shiny Silver Helmet, Spell Book of cleric spells, bag of caltrops, regular mace
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 ==== Spells ==== ==== Spells ====
  
-**Spells Memorized**:  (1st Level - <del>2</del> 1, 2nd Level - 2): \\+**Spells Memorized**:  (1st Level - 2, 2nd Level - 2): \\ 
 + 
 +1st Level 
 +  * Heal Wounded  
 + 
 +2nd Level 
 +  * Neutralize Poison 
 +  * Speak with Animals
  
-  * **Cure Light Wounds:** First Level (1D6+1 healing)  
-  * **Remove Fear:** First Level (+lvl bonus to fear effects)  
-  * **Bless:** Second Level ( Each ally gains a +1 bonus on attack rolls and causes +1 damage with a successful melee or missile strike)  
-  * **Control Animals:** Second Level (SAVE OR lvl HD of animals FOR 1 TURN/CASTER LEVEL)  
  
-Spell Focus - Cure Light Wounds (sacrifice a spell slot permanently and 100gp and 1 week to enchant an item that will cast 1 named spell 3 times per day) 
  
 ==== Maintenance Log ==== ==== Maintenance Log ====
zerkwad.txt · Last modified: 2023/08/27 23:12 by andrew