zerkwad
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
zerkwad [2021/10/06 17:56] – [Character Sheet] andrew | zerkwad [2021/10/06 20:56] – [Gear] andrew | ||
---|---|---|---|
Line 1: | Line 1: | ||
=====Zerkwad===== | =====Zerkwad===== | ||
- | Zerkwad is a berserker cleric from the tribes of berserkers in the Vestkrag mountains. He is very superstitious. He won't sleep around live birds. He refuses to steal from the dead - except from the undead in which case he takes EVERYTHING because those monsters deserve to have nothing in the afterlife. He won't step on cracks in masonry. He won't adventure on the sabbath day. | + | Zerkwad is a berserker cleric from the tribes of berserkers in the Vestkrag mountains. He is very superstitious. He won't sleep around live birds. He refuses to steal from the dead - except from the undead in which case he takes EVERYTHING because those monsters deserve to have nothing in the afterlife. He won't step on cracks in masonry. He won't adventure on the sabbath day. The sabbath is not the same day every week. He always drinks with his left hand. He won't step on other peoples' |
- | + | ||
- | The sabbath is not the same day every week. He always drinks with his left hand. He won't step on other peoples' | + | |
Zerkwad believes that halflings are cursed evil-people. He hates them with a passion and refuses to deal with them. Zerkwad doesn' | Zerkwad believes that halflings are cursed evil-people. He hates them with a passion and refuses to deal with them. Zerkwad doesn' | ||
Line 18: | Line 16: | ||
Base move 30'; | Base move 30'; | ||
Species: Human\\ | Species: Human\\ | ||
+ | Saving Throw: 10 \\ | ||
Initiate of Isis & Osiris \\ | Initiate of Isis & Osiris \\ | ||
+ | Turn Undead \\ | ||
Alignment: Lawful \\ | Alignment: Lawful \\ | ||
STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\ | STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\ | ||
- | +1 damage | + | +1 Damage |
+ | +3 Base Attack Bonus \\ | ||
Adventuring Skills: | Adventuring Skills: | ||
Line 34: | Line 35: | ||
Gold: 655.5gp \\ | Gold: 655.5gp \\ | ||
- | XP: 20,000813 | + | XP: 20,000 (30,000 @ 6th) \\ |
Line 42: | Line 43: | ||
==== Gear ==== | ==== Gear ==== | ||
- | Gear: Plate armor and helmet, < | + | Gear: Plate armor and helmet, < |
- | Clothes, money bag, food bag 5 rations, two two-pint wineskins, backpack, belts and scabbards, | + | clothes, money bag holding 500 coins, food bag 5 rations, two two-pint wineskins, backpack, belts and scabbards, |
+ | |||
+ | Gear left at home: Dragon Scale Armor (as chain), Shiny Silver Helmet, Spell Book of cleric spells, bag of caltrops, regular | ||
- | Gear left at home: Dragon Scale Armor (as chain), Shiny Silver Helmet, Spell Book of cleric spells, bag of caltrops, regular mace | ||
- | Mace: Bludgeoning, | ||
==== Current Healing ==== | ==== Current Healing ==== | ||
- | * 0 x Potion of Cure Light Wounds (D6+1) | + | * 0 x Potion of Heal Wounded |
* 0 x Neutralize Poison Potion | * 0 x Neutralize Poison Potion | ||
* 0 x White Lotus | * 0 x White Lotus | ||
- | * 1 x Remove Disease | + | * 1 x Remove Disease |
* 3 x Pints of Wine (healing 1 1xbattle) | * 3 x Pints of Wine (healing 1 1xbattle) | ||
* 2 x Comfrey root (healing 1d4 1xday) | * 2 x Comfrey root (healing 1d4 1xday) | ||
Line 62: | Line 63: | ||
- | COSTS: Cure Light Wounds (100 each to make + 1 week, 200gp each from temple), Neutralize Poison Potion (800gp from temple), Remove Disease Potion (700gp from temple), Comfrey Root (10 gp), Essence of Krangor (150gp), Pint of Wine (5sp) | + | COSTS: Cure Light Wounds (100 each to make + 1 week, 200gp each from temple), Neutralize Poison Potion (800gp from temple, 200 to make + 1 week), Remove Disease Potion (700gp from temple), Comfrey Root (10 gp), Essence of Krangor (150gp), Pint of Wine (5sp) |
==== Herbals Bag ==== | ==== Herbals Bag ==== | ||
Line 79: | Line 80: | ||
==== Spells ==== | ==== Spells ==== | ||
- | **Spells Memorized**: | + | **Spells Memorized**: |
+ | |||
+ | 1st Level | ||
+ | * Heal Wounded (x2) | ||
+ | |||
+ | 2nd Level | ||
+ | * Neutralize Poison | ||
+ | * Speak with Animals | ||
- | * **Cure Light Wounds:** First Level (1D6+1 healing) | ||
- | * **Remove Fear:** First Level (+lvl bonus to fear effects) | ||
- | * **Bless:** Second Level ( Each ally gains a +1 bonus on attack rolls and causes +1 damage with a successful melee or missile strike) | ||
- | * **Control Animals:** Second Level (SAVE OR lvl HD of animals FOR 1 TURN/CASTER LEVEL) | ||
- | Spell Focus - Cure Light Wounds (sacrifice a spell slot permanently and 100gp and 1 week to enchant an item that will cast 1 named spell 3 times per day) | ||
==== Maintenance Log ==== | ==== Maintenance Log ==== | ||
Line 103: | Line 106: | ||
- | ==== To Hit: THAC0 19 ==== | ||
- | |||
- | {{ : | ||
- | |||
- | |**AC**|**Hit #**|**vs. Humanoids**| | ||
- | |9|8|6| | ||
- | |8|9|7| | ||
- | |7|10|8| | ||
- | |6|11|9| | ||
- | |5|12|10| | ||
- | |4|13|11| | ||
- | |3|14|12| | ||
- | |2|15|13| | ||
- | |1|16|14| | ||
- | +1 to hit vs. Bony or Heavy Armor with Mace | ||
zerkwad.txt · Last modified: 2023/08/27 23:12 by andrew