zerkwad
Differences
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Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
zerkwad [2021/10/06 18:03] – [Character Sheet] andrew | zerkwad [2021/10/06 20:50] – [Current Healing] andrew | ||
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=====Zerkwad===== | =====Zerkwad===== | ||
- | Zerkwad is a berserker cleric from the tribes of berserkers in the Vestkrag mountains. He is very superstitious. He won't sleep around live birds. He refuses to steal from the dead - except from the undead in which case he takes EVERYTHING because those monsters deserve to have nothing in the afterlife. He won't step on cracks in masonry. He won't adventure on the sabbath day. | + | Zerkwad is a berserker cleric from the tribes of berserkers in the Vestkrag mountains. He is very superstitious. He won't sleep around live birds. He refuses to steal from the dead - except from the undead in which case he takes EVERYTHING because those monsters deserve to have nothing in the afterlife. He won't step on cracks in masonry. He won't adventure on the sabbath day. The sabbath is not the same day every week. He always drinks with his left hand. He won't step on other peoples' |
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- | The sabbath is not the same day every week. He always drinks with his left hand. He won't step on other peoples' | + | |
Zerkwad believes that halflings are cursed evil-people. He hates them with a passion and refuses to deal with them. Zerkwad doesn' | Zerkwad believes that halflings are cursed evil-people. He hates them with a passion and refuses to deal with them. Zerkwad doesn' | ||
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Initiate of Isis & Osiris \\ | Initiate of Isis & Osiris \\ | ||
+ | Turn Undead \\ | ||
Alignment: Lawful \\ | Alignment: Lawful \\ | ||
STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\ | STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10 \\ | ||
- | +1 damage | + | +1 Damage |
+ | +3 Base Attack Bonus \\ | ||
Adventuring Skills: | Adventuring Skills: | ||
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Gold: 655.5gp \\ | Gold: 655.5gp \\ | ||
- | XP: 20,000813 | + | XP: 20,000 (30,000 @ 6th) \\ |
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Gear: Plate armor and helmet, < | Gear: Plate armor and helmet, < | ||
- | Clothes, money bag, food bag 5 rations, two two-pint wineskins, backpack, belts and scabbards, 2 sacks, light wand attached to his shield, | + | Clothes, money bag, food bag 5 rations, two two-pint wineskins, backpack, belts and scabbards, 2 sacks, light wand attached to his shield, |
Gear left at home: Dragon Scale Armor (as chain), Shiny Silver Helmet, Spell Book of cleric spells, bag of caltrops, regular mace | Gear left at home: Dragon Scale Armor (as chain), Shiny Silver Helmet, Spell Book of cleric spells, bag of caltrops, regular mace | ||
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==== Current Healing ==== | ==== Current Healing ==== | ||
- | * 0 x Potion of Cure Light Wounds (D6+1) | + | * 0 x Potion of Heal Wounded |
* 0 x Neutralize Poison Potion | * 0 x Neutralize Poison Potion | ||
* 0 x White Lotus | * 0 x White Lotus | ||
- | * 1 x Remove Disease | + | * 1 x Remove Disease |
* 3 x Pints of Wine (healing 1 1xbattle) | * 3 x Pints of Wine (healing 1 1xbattle) | ||
* 2 x Comfrey root (healing 1d4 1xday) | * 2 x Comfrey root (healing 1d4 1xday) | ||
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- | COSTS: Cure Light Wounds (100 each to make + 1 week, 200gp each from temple), Neutralize Poison Potion (800gp from temple), Remove Disease Potion (700gp from temple), Comfrey Root (10 gp), Essence of Krangor (150gp), Pint of Wine (5sp) | + | COSTS: Cure Light Wounds (100 each to make + 1 week, 200gp each from temple), Neutralize Poison Potion (800gp from temple, 200 to make + 1 week), Remove Disease Potion (700gp from temple), Comfrey Root (10 gp), Essence of Krangor (150gp), Pint of Wine (5sp) |
==== Herbals Bag ==== | ==== Herbals Bag ==== |
zerkwad.txt · Last modified: 2023/08/27 23:12 by andrew