zerkwad
Differences
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zerkwad [2021/11/15 00:45] – [Potions] andrew | zerkwad [2022/01/09 23:35] – [Resources] andrew | ||
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=====Zerkwad===== | =====Zerkwad===== | ||
- | Zerkwad is a berserker | + | Zerkwad is a war cleric from the tribes of berserkers in the Vestkrag mountains. He is very superstitious. He won't sleep around live birds. He refuses to steal from the dead - except from the undead in which case he takes EVERYTHING because those monsters deserve to have nothing in the afterlife. He won't step on cracks in masonry. He won't adventure on the sabbath day. The sabbath is not the same day every week. He always drinks with his left hand. He won't step on other peoples' |
Zerkwad believes that halflings are cursed evil-people. He hates them with a passion and refuses to deal with them. Zerkwad doesn' | Zerkwad believes that halflings are cursed evil-people. He hates them with a passion and refuses to deal with them. Zerkwad doesn' | ||
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==== Character Sheet ==== | ==== Character Sheet ==== | ||
{{ : | {{ : | ||
- | Class/ | + | Class/ |
AC: 18 (Plate and Shield)\\ | AC: 18 (Plate and Shield)\\ | ||
- | HP: 20 \\ | + | HP: 24 \\ |
Base move 30'; | Base move 30'; | ||
Species: Human\\ | Species: Human\\ | ||
- | Saving Throw: | + | Saving Throw: |
Initiate of Isis & Osiris \\ | Initiate of Isis & Osiris \\ | ||
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- | Gold: 461.5gp \\ | + | Gold: 1359.45 gp => 10% to church of Isis and Osiris |
- | +512 gp \\ | + | XP: 31,516 (7th @ 40,000) \\ |
- | -20 pg (shield) | + | |
- | + | ||
- | XP: 23,916 (30,000 @ 6th) \\ | + | |
- | + | ||
- | +500 xp - dragon \\ | + | |
- | +400 xp \\ | + | |
- | +400 xp \\ | + | |
- | +450 xp \\ | + | |
- | +450 xp fish guys + demon thing\\ | + | |
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==== Gear ==== | ==== Gear ==== | ||
- | Gear: plate armor and helmet, sturdy shield, sling and a dozen bullets - six silvered, | + | Gear: plate armor, shiny helmet, |
- | clothes, | + | 16 of 16 things |
- | 11 of 16 things. | + | |
+ | Basic Gear: clothes, backpack, belts and scabbards, two emergency sacks, light wand attached to his shield, holy symbol (ankh), 2x Rod of Deal Light Wounds (1D6+1 once per day), | ||
- | Gear left at home: dragon scale armor (as chain), shiny silver helmet, spell book of cleric spells, bag of caltrops, regular mace, balance of coins not in money bag | + | Gear left at home: dragon scale armor (as chain), shiny silver helmet, spare shield, spell book of cleric spells, bag of caltrops, regular mace, balance of coins not in money bag |
+ | * 4 x cure wounds potion | ||
+ | * 3 x Liver Squeezins | ||
+ | * 2 x Holy Water (25gp each) | ||
+ | * Potion of Darkvision (for 1d6+6 turns) | ||
+ | * Dust of Appearance (23 uses) | ||
+ | * Neutralize Poison | ||
+ | * Potion of Clairvoyance | ||
+ | * Potion of Dog Control (from level 4) | ||
==== Current Healing ==== | ==== Current Healing ==== | ||
- | | + | **In the potion bandolier** |
+ | * 0 x Potion of Heal Wounded | ||
* 1 x Neutralize Poison Potion | * 1 x Neutralize Poison Potion | ||
+ | * 1 x Remove Disease Potion | ||
+ | * 0 x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative) | ||
+ | * 1 x Holy Water (25gp each) | ||
+ | * 1 x Potion of defense (+2 AC for 1d6+6 turns) | ||
+ | |||
+ | **In herbals bag** | ||
* 1 x White Lotus | * 1 x White Lotus | ||
- | * 1 x Remove Disease Potion | + | * 2 x Comfrey root (healing 1d4 1xday) |
- | * 1 x Pints of Wine (healing 1 1xbattle) | + | |
- | * 5 x Comfrey root (healing 1d4 1xday) | + | |
* 4 x Woundwart (healing an extra point if you rest for a day) | * 4 x Woundwart (healing an extra point if you rest for a day) | ||
- | * 3 x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative) | ||
* 0 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points | * 0 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points | ||
+ | **In wineskin** | ||
+ | * 4 x Pints of cheap wine (healing 1 1xbattle) | ||
- | COSTS: | + | COSTS: |
==== Herbals Bag ==== | ==== Herbals Bag ==== | ||
- | 4x Assassin' | + | 4x Assassin' |
- | ==== Potions ==== | ||
- | * Potion of defense (+2 AC for 1d6+6 turns) | ||
- | * 2x Potion of Dimunation (1/10 everything for 1d6+6 turns) | ||
- | * 1 x Holy Water (25gp each) | ||
- | * Potion of Darkvision (for 1d6+6 turns) | ||
- | * Potion of Heroism (This potion gives the drinker a +2 bonus to attack and damage for 1d6+6 turns) | ||
- | * Dust of Appearance (23 uses) | ||
- | * Neutralize Poison | ||
- | * Potion of Clairvoyance | ||
==== Spells ==== | ==== Spells ==== | ||
- | **Spells Memorized**: | + | **Spells Memorized**: |
1st Level | 1st Level | ||
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* Protection from Chaos | * Protection from Chaos | ||
+ | 3rd Level | ||
+ | * Stand the Fallen | ||
==== Maintenance Log ==== | ==== Maintenance Log ==== | ||
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Paid Maintenance for 10/17/2021 game (52.5gp = 5HD / 21 Days) \\ | Paid Maintenance for 10/17/2021 game (52.5gp = 5HD / 21 Days) \\ | ||
Paid Maintenance for 11/30/2021 game (110gp = 5HD / 44 days) \\ | Paid Maintenance for 11/30/2021 game (110gp = 5HD / 44 days) \\ | ||
- | Paid Maineenance | + | Paid Maintenance |
zerkwad.txt · Last modified: 2023/08/27 23:12 by andrew