zerkwad
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
zerkwad [2021/12/13 01:49] – [Resources] andrew | zerkwad [2022/01/23 22:46] – [Basic Gear] andrew | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | =====Zerkwad===== | + | ====== Zerkwad |
- | Zerkwad is a berserker | + | Zerkwad is a war cleric from the tribes of berserkers in the Vestkrag mountains. He is very superstitious. He won't sleep around live birds. He refuses to steal from the dead - except from the undead in which case he takes EVERYTHING because those monsters deserve to have nothing in the afterlife. He won't step on cracks in masonry. He won't adventure on the sabbath day. The sabbath is not the same day every week. He always drinks with his left hand. He won't step on other peoples' |
Zerkwad believes that halflings are cursed evil-people. He hates them with a passion and refuses to deal with them. Zerkwad doesn' | Zerkwad believes that halflings are cursed evil-people. He hates them with a passion and refuses to deal with them. Zerkwad doesn' | ||
Line 7: | Line 7: | ||
Zerkwad has a fear of mirrors. He believes that the " | Zerkwad has a fear of mirrors. He believes that the " | ||
- | ==== Character Sheet ==== | + | ===== Character Sheet ===== |
{{ : | {{ : | ||
- | Class/ | + | Class/ |
AC: 18 (Plate and Shield)\\ | AC: 18 (Plate and Shield)\\ | ||
- | HP: 20 \\ | + | HP: 24 \\ |
Base move 30'; | Base move 30'; | ||
Species: Human\\ | Species: Human\\ | ||
- | Saving Throw: | + | Saving Throw: |
Initiate of Isis & Osiris \\ | Initiate of Isis & Osiris \\ | ||
Line 28: | Line 28: | ||
Permanent Wound: -1 CON \\ | Permanent Wound: -1 CON \\ | ||
- | ==== Resources ==== | + | ===== Resources |
- | Gold: 1017.5gp \\ | + | Gold: 1835.5 gp => 10% to church of Isis and Osiris |
- | +200 gp for trolls | + | |
- | -10gp for shield \\ | + | |
- | -100 gp for holy water \\ | + | |
- | +488 gp for second section of the dungeon \\ | + | |
- | -10gp for new shield \\ | + | |
- | -300gp for new plate armor (attacked by ooze) \\ | + | |
- | + | XP: 35,082 (7th @ 40,000) \\ | |
- | XP: 30,216 (30,000 @ 6th) \\ | + | |
Line 46: | Line 39: | ||
- | ==== Gear ==== | + | ==== Basic Gear ==== |
- | Gear: <del>plate armor</ | + | plate armor, sturdy shield, spare shield, sling and a dozen bullets - six of them silvered, |
- | 14 of 16 things. | + | |
+ | Free Gear: clothes, backpack, belts and scabbards, two emergency sacks, light wand attached to his shield, | ||
- | Gear left at home: dragon scale armor (as chain), shiny silver helmet, spell book of cleric spells, bag of caltrops, regular mace, balance of coins not in money bag | + | Items 8 of 16 \\ |
+ | ==== Bandolieer / Potions Pouch ==== | ||
- | ==== Current | + | **Healing** |
- | + | * 5 x Potion of Heal Wounded | |
- | * 6 x Potion of Heal Wounded | + | |
* 1 x Neutralize Poison Potion | * 1 x Neutralize Poison Potion | ||
- | * 1 x White Lotus | ||
* 1 x Remove Disease Potion | * 1 x Remove Disease Potion | ||
- | * 1 x Pints of Wine (healing 1 1xbattle) | + | * 1 x Potion |
- | * 3 x Comfrey root (healing 1d4 1xday) | + | |
- | * 4 x Woundwart (healing an extra point if you rest for a day) | + | |
- | * 3 x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative) | + | |
- | * 0 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart | + | |
- | COSTS: Heal Wounded | + | **Grenades** |
+ | * 2 x Holy Water (25gp each) | ||
==== Herbals Bag ==== | ==== Herbals Bag ==== | ||
+ | |||
+ | **Healing** | ||
+ | * 1 x White Lotus | ||
+ | * 2 x Comfrey root (healing 1d4 1xday) | ||
+ | * 0 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points | ||
+ | |||
+ | **Other Herbals** | ||
+ | * 3x Birthwart (for poison) | ||
+ | * 2x Belladonna (for lycanthropy) | ||
+ | * 1x Chaulmoogra Oil (for oozes) | ||
+ | * 1x Garlic (for making vampires cringe) | ||
+ | * 3x Goldenrod (25% to cure a disease) | ||
+ | * 1x Wolfsbane (for turning lycanthropes) | ||
+ | * 3x Tamarid (for mummy rot) | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==== Gear Left at Home ==== | ||
+ | |||
+ | dragon scale armor (as chain), shiny silver helmet, spare shield, spell book of cleric spells, bag of caltrops, regular mace, balance of coins not in money bag, large four-pint wineskin, | ||
+ | |||
+ | * 0 x Cure Wounds Potions | ||
+ | * 2 x Holy Water (25gp each) | ||
+ | * 2 x Potion of Darkvision (for 1d6+6 turns) | ||
+ | * 1 x Neutralize Poison Potion | ||
+ | * 1 x Clairvoyance Potion | ||
+ | * 1 x Potion of Dog Control (from level 4) | ||
+ | * 4 x Woundwart (healing an extra point if you rest for a day) | ||
+ | |||
+ | * Alchemist' | ||
+ | * 3 x Liver Squeezins | ||
+ | * Dust of Appearance (20 uses) | ||
+ | * 4x Assassin' | ||
+ | ==== Healing Costs ==== | ||
- | 4x Assassin' | + | Heal Wounded |
- | ==== Potions ==== | ||
- | * Potion of defense (+2 AC for 1d6+6 turns) | ||
- | * 5 x Holy Water (25gp each) | ||
- | * Potion of Darkvision (for 1d6+6 turns) | ||
- | * Potion of Heroism (This potion gives the drinker a +2 bonus to attack and damage for 1d6+6 turns) | ||
- | * Dust of Appearance (23 uses) | ||
- | * Neutralize Poison | ||
- | * Potion of Clairvoyance | ||
- | * Potion of Dog Control (from level 4) | ||
==== Spells ==== | ==== Spells ==== | ||
- | **Spells Memorized**: | + | **Spells Memorized**: |
1st Level | 1st Level | ||
Line 98: | Line 113: | ||
* Protection from Chaos | * Protection from Chaos | ||
+ | 3rd Level | ||
+ | * Stand the Fallen | ||
==== Maintenance Log ==== | ==== Maintenance Log ==== | ||
Line 116: | Line 132: | ||
Paid Maintenance for 11/30/2021 game (110gp = 5HD / 44 days) \\ | Paid Maintenance for 11/30/2021 game (110gp = 5HD / 44 days) \\ | ||
Paid Maintenance through 2021 (77.5pg 5HD/ 31 days) \\ | Paid Maintenance through 2021 (77.5pg 5HD/ 31 days) \\ | ||
+ | Paid Maintance for 01/01/2022 - 02/28/2022 (177gp 6HD / 59 days) | ||
zerkwad.txt · Last modified: 2023/08/27 23:12 by andrew