User Tools

Site Tools


zerkwad

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
zerkwad [2021/12/13 01:56] – [Zerkwad] andrewzerkwad [2022/01/10 14:10] andrew
Line 7: Line 7:
 Zerkwad has a fear of mirrors. He believes that the "duplicate" inside the mirror wants to murder him in his sleep. Lighting an open flame in a candle shop before nighttime is a bad idea because it invokes the attention of evil spirits.  Zerkwad has a fear of mirrors. He believes that the "duplicate" inside the mirror wants to murder him in his sleep. Lighting an open flame in a candle shop before nighttime is a bad idea because it invokes the attention of evil spirits. 
  
-==== Character Sheet ====+===== Character Sheet =====
 {{ :zerkwald.jpg?300|}} {{ :zerkwald.jpg?300|}}
-Class/Level: Cleric - 5\\+Class/Level: Cleric - 6\\
 AC: 18 (Plate and Shield)\\ AC: 18 (Plate and Shield)\\
-HP: 20 \\+HP: 24 \\
 Base move 30';  In armor:  25'\\  Base move 30';  In armor:  25'\\ 
 Species: Human\\ Species: Human\\
-Saving Throw: 10  (+7 to make a 17) \\+Saving Throw: 9   \\
  
 Initiate of Isis & Osiris \\ Initiate of Isis & Osiris \\
Line 31: Line 31:
  
  
-Gold: 1017.5gp \\ +Gold: 2160.gp => 10% to church of Isis and Osiris \\
-+200 gp for trolls and stuff \\ +
--10gp for shield \\ +
--100 gp for holy water \\ +
-+488 gp for second section of the dungeon \\ +
--10gp for new shield \\ +
--300gp for new plate armor (attacked by ooze) \\+
  
- +XP: 35,082 (7th @ 40,000) \\
-XP: 30,216 (30,000 @ 6th) \\+
  
  
Line 46: Line 39:
  
  
-==== Gear ====+==== Basic Gear ====
  
-Gear:  plate armor and helmet, shield, extra spare sturdy shield, sling and a dozen bullets - six of them silvered, clothes, money bag holding 500 gold coins, food bag 5 rations, herbal bag, potions bandolier, two two-pint wineskins, backpack, belts and scabbards, two emergency sacks, light wand attached to his shield, holy symbol (ankh), crowbar,  2x Rod of Deal Light Wounds (1D6+1 once per day), sack of moldy lizard meat, MW warhammer (+1 attack AND DAMAGE vs. Plate) \\ +plate armor, shield, spare shield, sling and a dozen bullets - six of them silvered,  food bag 5 rations, herbal bag, potions bandolier, alchemists' kit, MW warhammer (+1 attack AND DAMAGE vs. Plate) \\
-14 of 16 things \\ +
  
 +Free Gear: clothes, backpack, belts and scabbards, two emergency sacks, light wand attached to his shield, holy symbol (ankh), 2x Rod of Deal Light Wounds (1D6+1 once per day) \\
  
-Gear left at home: dragon scale armor (as chain), shiny silver helmet, spell book of cleric spells, bag of caltrops, regular mace, balance of coins not in money bag+Items 7 of 16 \\
  
  
 +==== Bandolieer / Potions Pouch ====
  
-==== Current Healing ==== +**Healing** 
-  +  * x Potion of Heal Wounded
-  * x Potion of Heal Wounded+
   * 1 x Neutralize Poison Potion   * 1 x Neutralize Poison Potion
-  * 1 x White Lotus 
   * 1 x Remove Disease Potion   * 1 x Remove Disease Potion
-  * 1 x Pints of Wine (healing 1 1xbattle) +  * 1 x Potion of defense (+2 AC for 1d6+turns)
-  * 3 x Comfrey root (healing 1d4 1xday)  +
-  * 4 x Woundwart (healing an extra point if you rest for a day) +
-  * 3 x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative) +
-  * 0 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart temporary hit points  but 25% it will do 1d3 damage instead)+
  
-COSTS: Heal Wounded (100 each to make + 1 week, 200gp each from temple), Neutralize Poison Potion (800gp from temple, 200 to make + 1 week), Remove Disease Potion (700gp from temple), Comfrey Root (10 gp), Essence of Krangor (150gp), Pint of Wine (5sp), White Lotus (100gp)+**Grenades** 
 +  * 1 x Holy Water (25gp each) 
  
 ==== Herbals Bag ==== ==== Herbals Bag ====
 +
 +**Healing**
 +  * 1 x White Lotus
 +  * 2 x Comfrey root (healing 1d4 1xday) 
 +  * 0 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points  but 25% it will do 1d3 damage instead)
 +
 +**Other Herbals**
 +  * 3x Birthwart (for poison)
 +  * 2x Belladonna (for lycanthropy)
 +  * 1x Chaulmoogra Oil (for oozes)
 +  * 1x Garlic (for making vampires cringe)
 +  * 3x Goldenrod (25% to cure a disease)
 +  * 1x Wolfsbane (for turning lycanthropes)
 +  * 3x Tamarid (for mummy rot)
 +
 +==== Alchemists' Kit ====
 +
 +  * 0 x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative)
 +
 +
 +==== Gear Left at Home ====
 +
 +dragon scale armor (as chain), shiny silver helmet, spare shield, spell book of cleric spells, bag of caltrops, regular mace, balance of coins not in money bag, large four-pint wineskin,  crowbar, shiny helmet
 +
 +  * 0 x Cure Wounds Potions
 +  * 3 x Liver Squeezins
 +  * 2 x Holy Water (25gp each) 
 +  * 2 x Potion of Darkvision (for 1d6+6 turns)
 +  * Dust of Appearance (20 uses)
 +  * 1 x Neutralize Poison Potion
 +  * 1 x Clairvoyance Potion
 +  * 1 x Potion of Dog Control (from level 4) 
 +  * 4 x Woundwart (healing an extra point if you rest for a day)
 +  * 4x Assassin's Hemp (for morale of NPCs)
 +
 +
 +==== Healing Costs ====
    
-4x Assassin's Hemp (for morale of NPCs)3x Birthwart (for poison), 2x Belladonna (for lycanthropy), 1x Chaulmoogra Oil (for oozes), 1x Garlic (for making vampires cringe), 4x Goldenrod (25% to cure a disease), 1x Wolfsbane (for turning lycanthropes), 3x Tamarid (for mummy rot)+Heal Wounded (100 each to make + 1 week125gp each from temple), Neutralize Poison Potion (200 to make + 2 weeks), Cure Disease Potion (300gp to make + 3 weeks), Comfrey Root (10 gp), Essence of Krangor (150gp), Pint of Wine (5sp), White Lotus (100gp)
  
  
-==== Potions ==== 
  
-  * Potion of defense (+2 AC for 1d6+6 turns) 
-  * 5 x Holy Water (25gp each)  
-  * Potion of Darkvision (for 1d6+6 turns) 
-  * Potion of Heroism (This potion gives the drinker a +2 bonus to attack and damage for 1d6+6 turns) 
-  * Dust of Appearance (23 uses) 
-  * Neutralize Poison 
-  * Potion of Clairvoyance 
-  * Potion of Dog Control (from level 4) 
 ==== Spells ==== ==== Spells ====
  
-**Spells Memorized**:  (1st Level - 2, 2nd Level - 2, Lawful - 1, Blessing - 1): \\+**Spells Memorized**:  (1st Level - 2, 2nd Level - 2, 3rd level - 1, Lawful - 1, Blessing - 1): \\
  
 1st Level 1st Level
Line 98: Line 115:
   * Protection from Chaos   * Protection from Chaos
  
 +3rd Level
  
 +  * Stand the Fallen
 ==== Maintenance Log ==== ==== Maintenance Log ====
  
zerkwad.txt · Last modified: 2023/08/27 23:12 by andrew