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zerkwad [2022/01/09 21:00] – [Current Healing] andrewzerkwad [2022/01/09 21:35] – [Herbals Bag] andrew
Line 41: Line 41:
 ==== Gear ==== ==== Gear ====
  
-Gear:  plate armor, shiny helmet, shield, extra spare sturdy shield, sling and a dozen bullets - six of them silvered,  money bag holding 500 gold coins, food bag 5 rations, herbal bag, potions bandolier, large four-pint wineskin,  crowbar,  sack of moldy lizard meat, MW warhammer (+1 attack AND DAMAGE vs. Plate) \\ +Gear:  plate armor, shiny helmet, shield, extra spare sturdy shield, sling and a dozen bullets - six of them silvered,  money bag holding 500 gold coins, food bag 5 rations, herbal bag, potions bandolier, large four-pint wineskin,  crowbar,  sack of moldy lizard meat, MW warhammer (+1 attack AND DAMAGE vs. Plate), 2 x Holy Water (25gp each)  \\ 
-13 of 16 things \\ +16 of 16 things \\ 
  
 Basic Gear: clothes, backpack, belts and scabbards, two emergency sacks, light wand attached to his shield, holy symbol (ankh), 2x Rod of Deal Light Wounds (1D6+1 once per day),  Basic Gear: clothes, backpack, belts and scabbards, two emergency sacks, light wand attached to his shield, holy symbol (ankh), 2x Rod of Deal Light Wounds (1D6+1 once per day), 
  
-Gear left at home: dragon scale armor (as chain), shiny silver helmet, spell book of cleric spells, bag of caltrops, regular mace, balance of coins not in money bag, 4x cure wounds potion+Gear left at home: dragon scale armor (as chain), shiny silver helmet, spell book of cleric spells, bag of caltrops, regular mace, balance of coins not in money bag
  
 +  * 4x cure wounds potion
 +  * 3 x Liver Squeezins
 +  * Potion of defense (+2 AC for 1d6+6 turns)
 +  * 2 x Holy Water (25gp each) 
 +  * Potion of Darkvision (for 1d6+6 turns)
 +  * Potion of Heroism (This potion gives the drinker a +2 bonus to attack and damage for 1d6+6 turns)
 +  * Dust of Appearance (23 uses)
 +  * Neutralize Poison
 +  * Potion of Clairvoyance
 +  * Potion of Dog Control (from level 4) 
  
  
 ==== Current Healing ==== ==== Current Healing ====
    
-  x Potion of Heal Wounded+**In the potion bandolier** 
 +  * 1 x Potion of Heal Wounded
   * 1 x Neutralize Poison Potion   * 1 x Neutralize Poison Potion
-  * 1 x White Lotus 
   * 1 x Remove Disease Potion   * 1 x Remove Disease Potion
-  * Pints of cheap wine (healing 1 1xbattle)+  * Liver Squeezins (1d4 emergency healing in 20 for blindness cumulative) 
 +  * 1 x Holy Water (25gp each)  
 + 
 +**In herbals bag** 
 +  * 1 x White Lotus
   * 3 x Comfrey root (healing 1d4 1xday)    * 3 x Comfrey root (healing 1d4 1xday) 
   * 4 x Woundwart (healing an extra point if you rest for a day)   * 4 x Woundwart (healing an extra point if you rest for a day)
   * 0 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points  but 25% it will do 1d3 damage instead)   * 0 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points  but 25% it will do 1d3 damage instead)
 +
 +**In wineskin**
 +  * 4 x Pints of cheap wine (healing 1 1xbattle)
  
 COSTS: Heal Wounded (100 each to make + 1 week, 200gp each from temple), Neutralize Poison Potion (200 to make + 2 weeks), Cure Disease Potion (300gp to make + 3 weeks), Comfrey Root (10 gp), Essence of Krangor (150gp), Pint of Wine (5sp), White Lotus (100gp) COSTS: Heal Wounded (100 each to make + 1 week, 200gp each from temple), Neutralize Poison Potion (200 to make + 2 weeks), Cure Disease Potion (300gp to make + 3 weeks), Comfrey Root (10 gp), Essence of Krangor (150gp), Pint of Wine (5sp), White Lotus (100gp)
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 ==== Herbals Bag ==== ==== Herbals Bag ====
    
-4x Assassin's Hemp (for morale of NPCs), 3x Birthwart (for poison), 2x Belladonna (for lycanthropy), 1x Chaulmoogra Oil (for oozes), 1x Garlic (for making vampires cringe), 4x Goldenrod (25% to cure a disease), 1x Wolfsbane (for turning lycanthropes), 3x Tamarid (for mummy rot)+4x Assassin's Hemp (for morale of NPCs), 3x Birthwart (for poison), 2x Belladonna (for lycanthropy), 1x Chaulmoogra Oil (for oozes), 1x Garlic (for making vampires cringe), 3x Goldenrod (25% to cure a disease), 1x Wolfsbane (for turning lycanthropes), 3x Tamarid (for mummy rot)
  
  
-==== Potions ==== 
  
-  * Potion of defense (+2 AC for 1d6+6 turns) 
-  * 5 x Holy Water (25gp each)  
-  * Potion of Darkvision (for 1d6+6 turns) 
-  * Potion of Heroism (This potion gives the drinker a +2 bonus to attack and damage for 1d6+6 turns) 
-  * Dust of Appearance (23 uses) 
-  * Neutralize Poison 
-  * Potion of Clairvoyance 
-  * Potion of Dog Control (from level 4) 
 ==== Spells ==== ==== Spells ====
  
zerkwad.txt · Last modified: 2023/08/27 23:12 by andrew