User Tools

Site Tools


zerkwad

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
zerkwad [2022/01/09 21:03] – [Current Healing] andrewzerkwad [2022/01/09 21:05] – [Current Healing] andrew
Line 46: Line 46:
 Basic Gear: clothes, backpack, belts and scabbards, two emergency sacks, light wand attached to his shield, holy symbol (ankh), 2x Rod of Deal Light Wounds (1D6+1 once per day),  Basic Gear: clothes, backpack, belts and scabbards, two emergency sacks, light wand attached to his shield, holy symbol (ankh), 2x Rod of Deal Light Wounds (1D6+1 once per day), 
  
-Gear left at home: dragon scale armor (as chain), shiny silver helmet, spell book of cleric spells, bag of caltrops, regular mace, balance of coins not in money bag4x cure wounds potion 3 x Liver Squeezins +Gear left at home: dragon scale armor (as chain), shiny silver helmet, spell book of cleric spells, bag of caltrops, regular mace, balance of coins not in money bag 
 + 
 +  * 4x cure wounds potion 
 +  3 x Liver Squeezins 
 +  * Potion of defense (+2 AC for 1d6+6 turns) 
 +  * 2 x Holy Water (25gp each)  
 +  * Potion of Darkvision (for 1d6+6 turns) 
 +  * Potion of Heroism (This potion gives the drinker a +2 bonus to attack and damage for 1d6+6 turns) 
 +  * Dust of Appearance (23 uses) 
 +  * Neutralize Poison 
 +  * Potion of Clairvoyance 
 +  * Potion of Dog Control (from level 4) 
  
  
Line 56: Line 67:
   * 1 x Remove Disease Potion   * 1 x Remove Disease Potion
   * 0 x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative)   * 0 x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative)
 +  * 1 x Holy Water (25gp each) 
  
 **In herbals bag** **In herbals bag**
Line 73: Line 85:
  
  
-==== Potions ==== 
  
-  * Potion of defense (+2 AC for 1d6+6 turns) 
-  * 5 x Holy Water (25gp each)  
-  * Potion of Darkvision (for 1d6+6 turns) 
-  * Potion of Heroism (This potion gives the drinker a +2 bonus to attack and damage for 1d6+6 turns) 
-  * Dust of Appearance (23 uses) 
-  * Neutralize Poison 
-  * Potion of Clairvoyance 
-  * Potion of Dog Control (from level 4) 
 ==== Spells ==== ==== Spells ====
  
zerkwad.txt · Last modified: 2023/08/27 23:12 by andrew