zerkwad
Differences
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zerkwad [2022/01/09 22:40] – [Gear] andrew | zerkwad [2022/01/10 14:10] – andrew | ||
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Zerkwad has a fear of mirrors. He believes that the " | Zerkwad has a fear of mirrors. He believes that the " | ||
- | ==== Character Sheet ==== | + | ===== Character Sheet ===== |
{{ : | {{ : | ||
Class/ | Class/ | ||
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- | Gold: 1359.45 gp \\ | + | Gold: 2160.5 gp => 10% to church of Isis and Osiris |
- | XP: 30,616 (7th @ 40,000) \\ | + | XP: 35,082 (7th @ 40,000) \\ |
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- | ==== Gear ==== | + | ==== Basic Gear ==== |
- | Gear: | + | plate armor, shield, spare shield, sling and a dozen bullets - six of them silvered, |
- | 16 of 16 things | + | |
- | Basic Gear: clothes, backpack, belts and scabbards, two emergency sacks, light wand attached to his shield, holy symbol (ankh), 2x Rod of Deal Light Wounds (1D6+1 once per day), | + | Free Gear: clothes, backpack, belts and scabbards, two emergency sacks, light wand attached to his shield, holy symbol (ankh), 2x Rod of Deal Light Wounds (1D6+1 once per day) \\ |
- | Gear left at home: dragon scale armor (as chain), shiny silver helmet, spare shield, spell book of cleric spells, bag of caltrops, regular mace, balance of coins not in money bag | + | Items 7 of 16 \\ |
- | * 4x cure wounds potion | ||
- | * 3 x Liver Squeezins | ||
- | * Potion of defense (+2 AC for 1d6+6 turns) | ||
- | * 2 x Holy Water (25gp each) | ||
- | * Potion of Darkvision (for 1d6+6 turns) | ||
- | * Potion of Heroism (This potion gives the drinker a +2 bonus to attack and damage for 1d6+6 turns) | ||
- | * Dust of Appearance (23 uses) | ||
- | * Neutralize Poison | ||
- | * Potion of Clairvoyance | ||
- | * Potion of Dog Control (from level 4) | ||
+ | ==== Bandolieer / Potions Pouch ==== | ||
- | ==== Current Healing ==== | + | **Healing** |
- | + | ||
- | **In the potion bandolier** | + | |
* 2 x Potion of Heal Wounded | * 2 x Potion of Heal Wounded | ||
* 1 x Neutralize Poison Potion | * 1 x Neutralize Poison Potion | ||
* 1 x Remove Disease Potion | * 1 x Remove Disease Potion | ||
- | * 0 x Liver Squeezins | + | * 1 x Potion of defense |
+ | |||
+ | **Grenades** | ||
* 1 x Holy Water (25gp each) | * 1 x Holy Water (25gp each) | ||
- | **In herbals bag** | + | ==== Herbals Bag ==== |
+ | |||
+ | **Healing** | ||
* 1 x White Lotus | * 1 x White Lotus | ||
- | * 3 x Comfrey root (healing 1d4 1xday) | + | * 2 x Comfrey root (healing 1d4 1xday) |
- | * 4 x Woundwart (healing an extra point if you rest for a day) | + | |
* 0 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points | * 0 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points | ||
- | **In wineskin** | + | **Other Herbals** |
- | * 4 x Pints of cheap wine (healing 1 1xbattle) | + | * 3x Birthwart |
+ | * 2x Belladonna (for lycanthropy) | ||
+ | * 1x Chaulmoogra Oil (for oozes) | ||
+ | * 1x Garlic (for making vampires cringe) | ||
+ | * 3x Goldenrod (25% to cure a disease) | ||
+ | * 1x Wolfsbane (for turning lycanthropes) | ||
+ | * 3x Tamarid (for mummy rot) | ||
- | COSTS: Heal Wounded (100 each to make + 1 week, 125gp each from temple), Neutralize Poison Potion (200 to make + 2 weeks), Cure Disease Potion (300gp to make + 3 weeks), Comfrey Root (10 gp), Essence of Krangor (150gp), Pint of Wine (5sp), White Lotus (100gp) | + | ==== Alchemists' |
- | ==== Herbals Bag ==== | + | * 0 x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative) |
+ | |||
+ | |||
+ | ==== Gear Left at Home ==== | ||
+ | |||
+ | dragon scale armor (as chain), shiny silver helmet, spare shield, spell book of cleric spells, bag of caltrops, regular mace, balance of coins not in money bag, large four-pint wineskin, | ||
+ | |||
+ | * 0 x Cure Wounds Potions | ||
+ | * 3 x Liver Squeezins | ||
+ | * 2 x Holy Water (25gp each) | ||
+ | * 2 x Potion of Darkvision (for 1d6+6 turns) | ||
+ | * Dust of Appearance (20 uses) | ||
+ | * 1 x Neutralize Poison Potion | ||
+ | * 1 x Clairvoyance Potion | ||
+ | * 1 x Potion of Dog Control (from level 4) | ||
+ | * 4 x Woundwart (healing an extra point if you rest for a day) | ||
+ | * 4x Assassin' | ||
+ | |||
+ | |||
+ | ==== Healing Costs ==== | ||
- | 4x Assassin' | + | Heal Wounded |
zerkwad.txt · Last modified: 2023/08/27 23:12 by andrew