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combat_maneuvers [2021/02/09 00:09] – dave | combat_maneuvers [2021/03/10 00:14] (current) – dave |
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**PARRY--FIGHTERS** Fighter-classed combatants, only, have several additional parry abilities. First, if they are currently using a shield, they can apply their parry bonus against missile attacks. Secondly, their parry defensive bonus increases with level, equaling their damage bonus on the Fighter Progression Table in the Blueholme Book. So, a level 10 fighter has a -4 Parry instead of a -2. | **PARRY--FIGHTERS** Fighter-classed combatants, only, have several additional parry abilities. First, if they are currently using a shield, they can apply their parry bonus against missile attacks. Secondly, their parry defensive bonus increases with level, equaling their damage bonus on the Fighter Progression Table in the Blueholme Book. So, a level 10 fighter has a -4 Parry instead of a -2. |
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**SHIELD SACRIFICE** A fighter or cleric classed character or NPC who is currently using a shield in his hand, can sacrifice his shield in order to save himself from an attack. If an attack hits, the shield-user calls “shield sacrifice” in which case he suffers no damage from the attack, but his shield is destroyed, broken to bits. | **SHIELD SACRIFICE** A combatant who is currently using a shield in his hand, and is allowed to use it, can sacrifice his shield in order to save himself from an attack. If an attack hits, the shield-user calls “shield sacrifice” in which case he suffers no damage from the attack, but his shield is destroyed, broken to bits. |
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**WITHDRAW FROM MELEE**: if an enemy moves out of melee contact with a combatant during the Movement Phase, that combatant is entitled to a bonus Free Attack, with a +2 to hit against the moving enemy. Most combatants only may make one such Free Attack, which goes against the first enemy to withdraw during the round, but a Fighter-class combatant gets 2 such Free Attacks, one each against the first 2 who leave. If a combatant has not made an attack by the time the Movement Phase comes, he can make Fighting Withdraw, moving half his movement rate without provoking a Free Attack. | **WITHDRAW FROM MELEE**: if an enemy moves out of melee contact with a combatant during the Movement Phase, that combatant is entitled to a bonus Free Attack, with a +2 to hit against the moving enemy. Most combatants only may make one such Free Attack, which goes against the first enemy to withdraw during the round, but a Fighter-class combatant gets 2 such Free Attacks, one each against the first 2 who leave. |
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| If a combatant has not made an attack by the time the Movement Phase comes, he can make Fighting Withdraw, moving half his movement rate without provoking a Free Attack. |
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| If a combatant has a higher DEX score than an opponent who breaks melee contact in the Movement phase, he cannot move in response to the moving combatant's move. He may still do a Free Attack. |
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| **Ganging Up** If a group of 4 or more attackers in melee attack a single target, who is not adjacent to any of his own allies, then the attackers all gain a +2 on their hit rolls. This does not apply to attacking large creatures like dragons, purple worms, dinosaurs and giants. |
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