renly_faire
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renly_faire [2022/02/24 02:09] – craig | renly_faire [2022/04/03 23:59] (current) – quinton | ||
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=====RENLY FAIRE===== | =====RENLY FAIRE===== | ||
- | {{:: | + | {{:: |
- | RENLY FAIRE, Half-Elf, | + | Class/ |
- | HD 4d6 ( 16hp or your old total, whichever higher);\\ | + | Species: Half Elf\\ |
- | Spd 30’;\\ | + | Alignment: Neutral – Lakshmi Initiate\\ |
- | AC 14;\\ | + | Elf Immunities – immune to ghoul paralysis and +2 to saving throws vs sleep/charm\\ |
- | Base Attack | + | +2 to saving throws against poisons and traps\\ |
- | SQ Darkvision 60’ (unique for Renly), Elf Immunities\\ | + | +1 to hit with missiles\\ |
- | SV 11+ \\ | + | +3 attack\\ |
- | AL N; \\ | + | Darkvision |
- | Str 14, Dex 15, Con 12, Int 13, Wis 13, Cha 11;\\ | + | |
- | 2 henchmen, +1 AC, +1 to hit with missiles\\ | + | |
- | XP 26,000 of 48,000.\\ | + | |
- | Background & Skills: | + | |
- | Languages: Common, Elf, Elder Common, Angelic, Demonic\\ | + | |
- | Special Feature: | + | |
+ | Str: 14 | ||
- | +1 Arming Sword (magic): +3 to hit, 1d6+1 damage, FD, DA\\ | + | Languages: Common, Elvish, Elder Common, Angelic, Demonic\\ |
- | Dagger, +2 to hit, 1d4 damage, 10/20/30, AM, FD, H\\ | + | Skills: Thief Skills, First Aid, Secret Door Expert, Shield Sacrifice\\ |
- | Long Bow, +3 to hit, 1d6 damage, 70/140/210, ROF 2 (if no move)\\ | + | Special Feature: A Devil for the Drink – heals 2hp, instead of 1, Mummy rot – only heals on non-magical healings, |
+ | natural healing is 1hp for 10 days\\ | ||
+ | Combat Maneuvers: Charge, Disarm, Parry, Fighting Withdraw, Backstab: = +4 to hit, x3 damage\\ | ||
+ | AC: 13 (Lamellar armor) +1 AC bonus = **14**\\ | ||
+ | HP: **26** \\ | ||
+ | Move: **30' | ||
+ | Saving Throw: **10**\\ | ||
+ | Skill Check: | ||
- | Possessions: lamellar armor, shield, magic sword +1, dagger, longbow, arrows, some silver\\ | + | Weapons:\\ |
+ | * Long bow, back quiver w/ 20 arrows – 1d6, 2 hand, med, 70/140/210, ROF 2, +3 to hit\\ | ||
+ | * Arrows - 19 regular, 15 mail-piercing, | ||
+ | * Silver Dagger – 1d4, 1 hand, sm, fast draw, hurled, anti-mail (+1 hit scale or chain), 10/20/30, +3 to hit\\ | ||
+ | * Shadow Sword – magical arming sword w/ dark carving, 1d6, 1 hand, med, fast draw, disarm, +1 attack/ | ||
+ | * Rowan shield – can be sacrificed, +2 to AC\\ | ||
+ | Gear:\\ | ||
+ | * Thieves’ tools\\ | ||
+ | * Divine symbol\\ | ||
+ | * Backpack (8) – lockpicks, scroll of cure light wounds, scroll of cure disease, 2 sets of clothing, boots\\ | ||
+ | * Baldric (3) – bow, shadow sword, shield\\ | ||
+ | * Scabbard – silver dagger\\ | ||
+ | * Bandoleer (5) – invisibility potion, heal wounded potion, levitate potion, neutralize poison, encourage\\ | ||
+ | * Healer’s bag\\ | ||
+ | * Alchemist’s kit - 8 uses of fairy dust, 3 doses of dust of appearance\\ | ||
+ | * Money pouch – no more than 200g on hand\\ | ||
+ | * Large wine skin with 4 pints of wine\\ | ||
+ | * Bag of Holding - shining silver helmet, 3 skins of white ape, 10 +1 crossbow bolts, lantern w/ 6 oil, 100 ft bandages, 3 wine w/ 2 pints each, 14 doses of comfrey, 10 doses of wolfsbane, hand axe, 2 crowbars, mining pick, folding shovel\\ | ||
+ | * Food bag w/ 7 days iron rations\\ | ||
+ | **Current Spells: | ||
+ | **XP: 49166/ | ||
+ | |||
+ | **Gold: 1771**\\ | ||
- | ===BLUEHOLME VERSION=== | + | **Tithes: 667**\\ |
- | + | ||
- | Class/Level: Cleric Thief – 2 \\ | + | |
- | Species: Half Elf\\ | + | |
- | Alignment: Neutral – Lakshmi Initiate\\ | + | |
- | Str Dex Con Int Wis Cha\\ | + | |
- | 14 13 12 13 13 11\\ | + | |
- | + | ||
- | +1 to hit with missiles, +1 to saving throws, Darkvision, | + | |
- | +5% xp\\ | + | |
- | + | ||
- | Languages: Common, Elvish, Elder Common, Angelic, Demonic\\ | + | |
- | Skills: Thief Skills, First Aid, Secret Door\\ | + | |
- | Special Feature: A Devil for the Drink – Character heals 2hp, instead of 1, for drinking wine or beer after a fight.\\ | + | |
- | Background: Cloistered Scholar\\ | + | |
- | + | ||
- | AC: 7 (leather armor); 6 with shield\\ | + | |
- | HP: 8\\ | + | |
- | Move: 30' \\ | + | |
- | + | ||
- | Sword: SR-4, 1d6 damage, 1-handed\\ | + | |
- | Dagger: SR-1, 1d4 damage, 1-handed, throw 10/ | + | |
- | Sling: range 60/120/180, 1d4 damage\\ | + | |
- | Gear: leather armor, lock picks (thieves' | + | Bedroom: Large bed, desk and chair, bathtub, owl bear bed spread, bookshelf\\ |
- | Second Level: | + | In a locked and trapped (common contact poison) iron strong box - obsidian heart of Flindimas, obsidian heart of Cryspion, obsidian heart of the Unknown Hoborg Sorcerer, obsidian heart of Xerpat, obsidian heart of Xortag\\ |
- | Neutral Clerics have no power to turn away undead, but can turn away lycanthropes and elementals at the same odds other clerics affect undead\\ | + | |
- | XP: 2731\\ | + | Bookshelf – Triumph of the Sea God (Swampish), previous book Librum of Perfect Theft\\ |
- | Gold: 26 \\ | + | |
+ | Wardrobe – Elf-sized plate armour\\ |
renly_faire.1645668578.txt.gz · Last modified: by craig