spell_books_th2
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| spell_books_th2 [2021/02/06 12:23] – created dave | spell_books_th2 [2021/02/11 12:43] (current) – dave | ||
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| To summarize the rules from Blueholme: | To summarize the rules from Blueholme: | ||
| + | - The game uses the traditional, | ||
| - Both Clerics and Magic-Users must use spell books to memorize their spells | - Both Clerics and Magic-Users must use spell books to memorize their spells | ||
| - Spell Books are large and fragile and cannot be taken on adventures, only left at home and carefully moved from home to home. | - Spell Books are large and fragile and cannot be taken on adventures, only left at home and carefully moved from home to home. | ||
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| - It takes 1 full day studying from your books to refresh all your used spell slots. | - It takes 1 full day studying from your books to refresh all your used spell slots. | ||
| - Scrolls can be used to memorize spells to fill up used spell slots, without discharging the spell from the scroll. | - Scrolls can be used to memorize spells to fill up used spell slots, without discharging the spell from the scroll. | ||
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| + | **House Rules, Clarifications and Setting Tie-in** | ||
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| + | **Magic-users** begin with a level 1 spell book. Dues-paying members of [[magic_guilds|magic guilds]] receive a spell book from the guild when they reach each new spell level. | ||
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| + | **Clerics** receive a level 1 spell book from their temple when they reach 2nd level and each additional time they gain a new spell level. | ||
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| + | **Spell books are large and fragile**. | ||
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spell_books_th2.1612614239.txt.gz · Last modified: by dave
