ABILITY SCORES

Ability Score Generation
When a player creates a character, he rolls 3d6 and totals the dice 9 times. He then discards the 2 lowest totals. The remaining 7 he assigns to STR, INT, WIS, DEX, CON, CHA and GOLD as he sees fit. The total for GOLD is multiplied by 10 to get starting gold pieces the character has to buy equipment.

Ability Checks
When ability checks are called for, we will usually roll 1d20 with a number equal to or less than the ability score meaning success. If the task is very difficult, then roll d100 with ability score or less indicating success. When an opposed check is called for, two opponents roll 1d20 each and whichever rolls higher, but still not greater than his ability score wins.

USES AND BONUSES OF THE SCORES: Be warned this system predates having any kind of universal modifier based on stats, each stat has one or two fixed bonuses for use outside standard ability checks.