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breaking_things [2021/02/25 17:16] davebreaking_things [2021/04/14 18:57] (current) dave
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 **MAGICAL LOCKS** some doors and chests are locked by a Magical Lock (using the spell or some other arcane means).  A thief's open lock skill and acid are useless against such locks.   They can be opened with a Knock Spell, or Dispel Magic, or by physical breaking of the chest or door (see below). **MAGICAL LOCKS** some doors and chests are locked by a Magical Lock (using the spell or some other arcane means).  A thief's open lock skill and acid are useless against such locks.   They can be opened with a Knock Spell, or Dispel Magic, or by physical breaking of the chest or door (see below).
  
-**4—PHYSICAL BREAKING:**   if a thief isn’t there to get the job done, characters can attempt to PRY or BREAK a door or container.   Each requires a certain number of successful attempts, as detailed in the chart below.  Each attempt is a check against the character’s STRENGTH ability score on a d20.   To pry a container, one must have a Crowbar or one cannot try it at all (with exception of a Clay urn, for which a dagger or knife is actually preferable).  To break an item requires the use of an Axe, Pick or Sledge Hammer and if one is not to hand and some sort of makeshift instrument like a Sword or Shovel is used instead, apply a -4 to each STRENGTH check.  Each attempt takes 1 exploration turn (10 minutes) and only 1 attempt per item can be made during the same turn.\\+**4—PHYSICAL BREAKING:**   if a thief isn’t there to get the job done, characters can attempt to PRY or BREAK a door or container.   Each requires a certain number of successful attempts, as detailed in the chart below.  Each attempt is a check against the character’s STRENGTH ability score on a d20.   To pry a container, one must have a Crowbar or one cannot try it at all (with exception of a Clay urn, for which a dagger or knife is actually preferable).  To break an item requires the use of an Axe, Pick or Sledge Hammer and if one is not to hand and some sort of makeshift instrument like a Sword or Shovel is used instead, apply a -4 to each STRENGTH check (only Weapons that avoid this -4 penalty are rated with the code CH "chopper").  Each attempt takes 1 exploration turn (10 minutes) and only 1 attempt per item can be made during the same turn.\\
  
 |Container|a.k.a.|Pry successes|Break Successes| |Container|a.k.a.|Pry successes|Break Successes|
breaking_things.1614273418.txt.gz · Last modified: 2021/02/25 17:16 by dave