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crossroads_tavern [2021/02/08 17:57] davecrossroads_tavern [2023/09/27 18:41] dave
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 =====THE TOWN OF CROSSROADS TAVERN====== =====THE TOWN OF CROSSROADS TAVERN======
-{{::crossroads_tavern.jpg?400|}}+{{::crossroads_image.png?400|}}
  
 ** **
 Statistics Population**: 2000 people; Military: Knights 20, Soldiers 80, Militia 400; Dirtbags: 80; Specials: 20; Facilities: Inns: 3, Taverns: 5, Temples: 1, Armorers: 2, Blacksmiths: 4, Alchemists: 1, Herbalists: 3, Building Company: 0, Mage Guild: 0, Gangs: 2  Statistics Population**: 2000 people; Military: Knights 20, Soldiers 80, Militia 400; Dirtbags: 80; Specials: 20; Facilities: Inns: 3, Taverns: 5, Temples: 1, Armorers: 2, Blacksmiths: 4, Alchemists: 1, Herbalists: 3, Building Company: 0, Mage Guild: 0, Gangs: 2 
  
-**Rumors of a Dungeon** The rumors run that the Hand of the Basilisk gang has uncovered a series of tunnels and underground chambers from long ago under the town.  They use them for hiding loot and breaking in to buildings from beneath.  It's been said that there is a sealed stone doorway leading who knows where in these tunnels.+**Rumors of a Dungeon** The rumors run that the Hand of the Basilisk gang has uncovered a series of tunnels and underground chambers from long ago under the town.  They use them for hiding loot and breaking in to buildings from beneath.  It's been said that there is a sealed stone doorway leading who knows where in these tunnels. See: [[crossroads_dungeon|Dungeon Beneath Crossroads Tavern]]. 
  
 **Military/Government:** The property owners in town form the Town Assembly, who elect a Master of the Town to run the court, collect tolls and other taxes, maintain public buildings and the town walls. He also nominates candidates for the Town Marshal, who must be approved by the 4 lords of the surrounding castles, in order to assure the neutrality of the town in the struggles of these lords.  **Military/Government:** The property owners in town form the Town Assembly, who elect a Master of the Town to run the court, collect tolls and other taxes, maintain public buildings and the town walls. He also nominates candidates for the Town Marshal, who must be approved by the 4 lords of the surrounding castles, in order to assure the neutrality of the town in the struggles of these lords. 
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 **21—Cloth Row**  a row of cottages owned by people in the cloth trade.  There are 2 tailors (one is known as Stupid Pete who is notoriously bad at making deals, Wis 6).  The rest of the owners are spinsters or weavers. **21—Cloth Row**  a row of cottages owned by people in the cloth trade.  There are 2 tailors (one is known as Stupid Pete who is notoriously bad at making deals, Wis 6).  The rest of the owners are spinsters or weavers.
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 +**22-Chapter House** this is the former secret safehouse of the Steady Scouts from Algart, now put to use by our heroes.
  
  
crossroads_tavern.txt · Last modified: 2023/10/09 18:55 by dave