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demi-human [2021/02/06 12:40] davedemi-human [2021/04/19 11:09] (current) dave
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- If you choose a species from the Humans and Demi-humans list, you will rarely or never run into difficulties in a human or demi-human community, village or town. +It is probably preferable to choose a species from this list.  If you choose a species from the Humans and Demi-humans list, you will rarely or never run into difficulties in a human or demi-human community, village or town. 
  
 **Humans**:  Move 30; AC 9; Class: C,F,M,T; Special: Bonus Adventurer Skill at level 1\\ **Humans**:  Move 30; AC 9; Class: C,F,M,T; Special: Bonus Adventurer Skill at level 1\\
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 **Berserker**:  Move 30; AC 9; Class: C,F,;  Ability: Con+1; Special: +2 to hit vs. humanoids, battle rage\\ **Berserker**:  Move 30; AC 9; Class: C,F,;  Ability: Con+1; Special: +2 to hit vs. humanoids, battle rage\\
  
-**Centaur:**  Move 35; AC 9; Class: C,F;  Ability: Str+1, Int -1; Special: double damage on lance charge.  May make 2 attacks, kick 1d6 plus 1 weapon.\\+**Centaur:**  Move 35; AC 7; Class: C,F;  Ability: Str+1, Int -1; Special: double damage on lance charge.  May make 2 attacks, kick 1d6 plus 1 weapon. To get to AC 5, must buy chain and barding\\
  
 **Cyclopian**:  Move 30; AC 8; Class: F,M,T;  Ability: Str+1; excellent darkvision; Special: none \\ **Cyclopian**:  Move 30; AC 8; Class: F,M,T;  Ability: Str+1; excellent darkvision; Special: none \\
  
-**Dwarf:**  Move 25; AC 9; Class: C,F,T; darkvision; Special: Stonework Skill, +2 on all saves. \\+**Dwarf:**  Move 25; AC 9; Class: C,F,T; darkvision; Special: Stonework Skill, +2 on all saves. No longbow, composite bow or pike\\
  
 **Elf**: Move 30; AC 9; Class: F,M,T; darkvision; Special: lowered HD, Secret Door Expert Skill, immune to ghoul paralysis. \\ **Elf**: Move 30; AC 9; Class: F,M,T; darkvision; Special: lowered HD, Secret Door Expert Skill, immune to ghoul paralysis. \\
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 **Feline**:  Move 35; AC 9; Class: F,M,T;  Ability: Dex+1; darkvision; Special: weapon or 3 attacks (1d3 each)\\ **Feline**:  Move 35; AC 9; Class: F,M,T;  Ability: Dex+1; darkvision; Special: weapon or 3 attacks (1d3 each)\\
  
-**Gnome**:  Move 25; AC 9; Class: F,M,T; darkvision; Special: Stonework Skill,  +2 saving throws, lowered HD, May not use heavy weapons, must use normal weapons in 2 hands. Small sized. \\+**Gnome**:  Move 25; AC 9; Class: F,M,T; darkvision; Special: Stonework Skill,  +2 saving throws, lowered HD, May not use heavy weapons, no longbow or composite bow, must use normal weapons in 2 hands. Small sized: lowered HD. \\
  
-**Halfling**: Move 25; AC 9; Class: C,F,T; Special: +1 to hit with missiles, +2 saving throws, May not use heavy weapons, must use normal weapons in 2 hands. Small sized: lowered HD.\\+**Halfling**: Move 25; AC 9; Class: C,F,T; Special: +1 to hit with missiles, +2 saving throws, May not use heavy weapons, no longbow or composite bow, must use normal weapons in 2 hands. Small sized: lowered HD.\\
      
 **Half Elf**: Move 30; AC 9; Class: C,F,M, T; darkvision; Special: lowered HD, Secret Door Expert Skill.  Must take a combination class.\\ **Half Elf**: Move 30; AC 9; Class: C,F,M, T; darkvision; Special: lowered HD, Secret Door Expert Skill.  Must take a combination class.\\
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 **Merfolk**:  Move 30, Swim 45; AC 9; Class: C,F,M; darkvision; Special: -1 to hit  on land.\\ **Merfolk**:  Move 30, Swim 45; AC 9; Class: C,F,M; darkvision; Special: -1 to hit  on land.\\
  
-**Satyr**:  Move 35; AC 8; Class: F,M,T; Special: may use head-but (1d6) instead of weapon.  At 6th level may play pipes to cast charm person, sleep, or fear (must choose knowledge in 1 of these only). Only surprised on a 1, surprises others on 1-4.+**Satyr**:  Move 35; AC 8; Class: F,M,T; Special: may use head-but (1d6) instead of weapon.  At 6th level may play pipes to cast charm person, sleep, or fear (must choose knowledge in 1 of these only).  Hide in Forest skill.
demi-human.1612615229.txt.gz · Last modified: 2021/02/06 12:40 by dave