User Tools

Site Tools


demi-human

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
demi-human [2021/02/27 22:30] davedemi-human [2021/04/19 11:09] (current) dave
Line 14: Line 14:
 **Cyclopian**:  Move 30; AC 8; Class: F,M,T;  Ability: Str+1; excellent darkvision; Special: none \\ **Cyclopian**:  Move 30; AC 8; Class: F,M,T;  Ability: Str+1; excellent darkvision; Special: none \\
  
-**Dwarf:**  Move 25; AC 9; Class: C,F,T; darkvision; Special: Stonework Skill, +2 on all saves. No lonbow, composite bow or pike\\+**Dwarf:**  Move 25; AC 9; Class: C,F,T; darkvision; Special: Stonework Skill, +2 on all saves. No longbow, composite bow or pike\\
  
 **Elf**: Move 30; AC 9; Class: F,M,T; darkvision; Special: lowered HD, Secret Door Expert Skill, immune to ghoul paralysis. \\ **Elf**: Move 30; AC 9; Class: F,M,T; darkvision; Special: lowered HD, Secret Door Expert Skill, immune to ghoul paralysis. \\
Line 28: Line 28:
 **Merfolk**:  Move 30, Swim 45; AC 9; Class: C,F,M; darkvision; Special: -1 to hit  on land.\\ **Merfolk**:  Move 30, Swim 45; AC 9; Class: C,F,M; darkvision; Special: -1 to hit  on land.\\
  
-**Satyr**:  Move 35; AC 8; Class: F,M,T; Special: may use head-but (1d6) instead of weapon.  At 6th level may play pipes to cast charm person, sleep, or fear (must choose knowledge in 1 of these only). Only surprised on a 1, surprises others on 1-4.+**Satyr**:  Move 35; AC 8; Class: F,M,T; Special: may use head-but (1d6) instead of weapon.  At 6th level may play pipes to cast charm person, sleep, or fear (must choose knowledge in 1 of these only).  Hide in Forest skill.
demi-human.1614465023.txt.gz · Last modified: 2021/02/27 22:30 by dave