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energy_drain_and_half_damage_effects

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Energy Drain, Half Damage Saves, etc.

Energy Drain: when someone is hit by a wight, wraith, specter, vampire or other energy draining creature, he will get a death ray saving throw to attempt to avoid the level loss.

Half Damage Saves: if an area of effect attack, like dragon breath allows a saving throw for half damage, any character, monster or npc who actually succeeds at the saving throw will drop no lower than to 1 hit point as a result of the half damage. It's hardly a saving throw if you die if you succeed.

What Spells get Saving Throws in the rules as written, all spells that affect unwilling targets give a chance for a Saving Throw unless specifically noted otherwise. Mostly this will not be a noticeable situation, but the implication for some old familiar spells need to be pointed out.

  1. Magic Missile: this spell is completely gimped in this version if used as written. It requires a roll to hit AND allows a saving throw. House Ru!e: no attack roll needed, but saving throw allowed.
  2. Lightning Bolt and Fireball: note that making a save means NO damage.
energy_drain_and_half_damage_effects.1612612636.txt.gz · Last modified: 2021/02/06 11:57 by dave