User Tools

Site Tools


energy_drain_and_half_damage_effects

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
energy_drain_and_half_damage_effects [2021/03/03 21:46] daveenergy_drain_and_half_damage_effects [2021/03/05 12:08] (current) dave
Line 7: Line 7:
 **What Spells get Saving Throws** in the rules as written, all spells that affect unwilling targets give a chance for a Saving Throw unless specifically noted otherwise.  Mostly this will not be a noticeable situation, but the implication for some old familiar spells need to be pointed out. **What Spells get Saving Throws** in the rules as written, all spells that affect unwilling targets give a chance for a Saving Throw unless specifically noted otherwise.  Mostly this will not be a noticeable situation, but the implication for some old familiar spells need to be pointed out.
  
-  - __Magic Missile__: this spell is completely gimped in this version if used as written.  It requires a roll to hit AND allows a saving throw. House Ru!e: no attack roll needed, but saving throw allowed.+  - __Magic Missile__: this spell is completely gimped in this version if used as written.  It requires a roll to hit AND allows a saving throw. House Rule: no attack roll needed, but saving throw allowed.
   - __Lightning Bolt and Fireball__: note that making a save means NO damage.   - __Lightning Bolt and Fireball__: note that making a save means NO damage.
   -__Burning Hands__ allows a save.   -__Burning Hands__ allows a save.
energy_drain_and_half_damage_effects.1614808000.txt.gz · Last modified: 2021/03/03 21:46 by dave