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New Jack Knobulous
Class/Level: Illusionist/Thief – 1
Species: Gnome
Alignment: Neutral – Initiate of the Ancestors
+2 to saving throws against poisons and traps and against Spells and spell-like magic effects, magic devices, and magical traps
+1 to hit with missiles
+3 attack
Darkvision (60’)
Str: 10     Dex:  17     Con:  10     Int:  16     Wis:  15     Cha:  10
Languages: Common, Gnomish, Ratter, Goblin, Kobold, Orcish, Giant, Ogre
Skills: Thief Skills, Mystic Reserve, Detect/Treat Poison, Stonework
Combat Maneuvers: Charge, Disarm, Parry, Fighting Withdraw, Backstab: = +4 to hit, x2 damage
AC: 13 (Lamellar armor) +2 AC bonus = 15
HP: 4 
Move: 25' 
Saving Throw: 15
Skill Check:  d4
Weapons:
 * Short bow, back quiver w/ 20 arrows – 1d6, 2 hand, med, 50/100/150, ROF 2, +3 to hit
 * Short sword – 1d6, 1 hand, med, fast draw, +3 to hit
 * Baton – 1d4, 1 hand, sm, +3 to hit
 * Dagger - 1d4, 1 hand, sm, fast draw, hurled, anti-mail (+1 hit scale or chain), 10/20/30, +3 to hit
Gear:
 * Thieves’ tools
 * Backpack (8) – lockpicks, 2 sets of clothing, boots
 * Baldric (3) – bow, shadow sword, baton
 * Scabbard – dagger
 * Bandoleer (5) – potion of tree form
 * Healer’s bag
 * Component bag
 * Money pouch – no more than 200g on hand
 * Large wine skin with 4 pints of wine
 * Food bag w/ 7 days iron rations
Current Spells: Level 1: 1 level 1 + 1 bonus 1st Illusion type + 1 bonus 1st
XP: 1000/6000
Gold: 0


