other_weapon_notes
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— | other_weapon_notes [2018/11/27 16:41] (current) – created dave | ||
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+ | =====OTHER WEAPON NOTES===== | ||
+ | |||
+ | * A flail, great sword, great axe, halberd and morning star all require a clear space to use, if a friendly is standing within 5’ of the user of one of those weapons, the wielder cannot strike with it. | ||
+ | * Pikes, lances and polearms cannot be used in a dungeon or building, except in the very largest of rooms (DM’s judgement). | ||
+ | * A polearm can be used to dismount an enemy rider instead of making a damaging attack. | ||
+ | * Daggers, spears, short swords and swords gain a +4 to hit against an opponent in plate armor who is prone. | ||
+ | * If any character rolls a natural 1 in combat and is using a baton, club, quarterstaff, | ||
+ | * If a character rolls a natural 1 in missile combat with a bow or crossbow, roll 1d4, and on a 1 the bow string will break, unless it is a magical bow. | ||
other_weapon_notes.txt · Last modified: 2018/11/27 16:41 by dave