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post_combat [2021/02/05 18:18] – dave | post_combat [2021/02/15 12:20] – dave |
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**Broken Bone:** one character has a broken Arm (50%) or a Broken Leg (50%).\\ | **Broken Bone:** one character has a broken Arm (50%) or a Broken Leg (50%).\\ |
**Bleeder**: one character’s wound is steadily bleeding, losing 1 Hp per turn until death or staunch. Such a wound can be staunched by Magic Healing of any kind, a successful First Aid skill roll, or a Hard (1d100) Wisdom check. Only one attempt may be made per turn\\ | **Bleeder**: one character’s wound is steadily bleeding, losing 1 Hp per turn until death or staunch. Such a wound can be staunched by Magic Healing of any kind, a successful First Aid skill roll, or a Hard (1d100) Wisdom check. Only one attempt may be made per turn\\ |
**Broken Armor**: a character’s suit of armor is degraded by 2 AC until it is repaired (Repairman Skill or visit to an armorer).\\ | **Broken Armor**: each character rolls 1d6, if he rolls 5+, his suit of armor is degraded by 2 AC until it is repaired (Repairman Skill or visit to an armorer). Magic armor immune.\\ |
**String**: one character has his bow string, crossbow string or sling snapped.\\ | **String**: each character rolls 1d6, if he rolls 5+, he has his bow string, crossbow string or sling snapped.\\ |
**Arrows**: one character realizes somehow his arrow supply is down 10 arrows.\\ | **Arrows**: each character realizes somehow his ammunition supply is down 10 arrows.\\ |
**Broken Weapon**: one character’s weapon is broken: wooden or wood-shaft weapon in priority. A Repairman Skill roll will fix it.\\ | **Broken Weapon**: each character rolls 1d6 for each weapon used in the fight. The weapon will be damaged if sword, dagger, great sword or mace on a 6, any other weapon on a 4+. Magic weapons immune. A Repairman Skill roll will fix it.\\ |
**Lost Item:** one character realizes he has lost one item at random. It won’t be armor worn, shield or weapon used in the fight.\\ | **Lost Item:** one character realizes he has lost one item at random. It won’t be armor worn, shield or weapon used in the fight.\\ |
**Bonus:** roll one extra level-appropriate treasure, found in unexpected place\\ | **Bonus:** roll one extra level-appropriate treasure, found in unexpected place\\ |