post_combat
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post_combat [2021/02/15 12:15] – dave | post_combat [2021/02/15 12:20] – dave | ||
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**Broken Bone:** one character has a broken Arm (50%) or a Broken Leg (50%).\\ | **Broken Bone:** one character has a broken Arm (50%) or a Broken Leg (50%).\\ | ||
**Bleeder**: | **Bleeder**: | ||
- | **Broken Armor**: each character rolls 1d6, if he rolls 5+, his suit of armor is degraded by 2 AC until it is repaired (Repairman Skill or visit to an armorer).\\ | + | **Broken Armor**: each character rolls 1d6, if he rolls 5+, his suit of armor is degraded by 2 AC until it is repaired (Repairman Skill or visit to an armorer). Magic armor immune.\\ |
**String**: each character rolls 1d6, if he rolls 5+, he has his bow string, crossbow string or sling snapped.\\ | **String**: each character rolls 1d6, if he rolls 5+, he has his bow string, crossbow string or sling snapped.\\ | ||
**Arrows**: each character realizes somehow his ammunition supply is down 10 arrows.\\ | **Arrows**: each character realizes somehow his ammunition supply is down 10 arrows.\\ | ||
- | **Broken Weapon**: | + | **Broken Weapon**: |
**Lost Item:** one character realizes he has lost one item at random. It won’t be armor worn, shield or weapon used in the fight.\\ | **Lost Item:** one character realizes he has lost one item at random. It won’t be armor worn, shield or weapon used in the fight.\\ | ||
**Bonus:** roll one extra level-appropriate treasure, found in unexpected place\\ | **Bonus:** roll one extra level-appropriate treasure, found in unexpected place\\ |
post_combat.txt · Last modified: 2021/02/15 12:20 by dave