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RENLY FAIRE

RENLY FAIRE, Half-Elf, Cleric/Thief-4
HD 4d6 ( 16hp or your old total, whichever higher);
Spd 30’;
AC 14;
Base Attack +2,
SQ Darkvision 60’ (unique for Renly), Elf Immunities
SV 11+
AL N;
Str 14, Dex 15, Con 12, Int 13, Wis 13, Cha 11;
2 henchmen, +1 AC, +1 to hit with missiles
XP 26,000 of 48,000.
Background & Skills: Skill Check d6, Thief Skills, Secret Door Expert, First Aid, Shield Sacrifice
Languages: Common, Elf, Elder Common, Angelic, Demonic
Special Feature: Devil for the Drink (wine cures 2 hp), Mummy Rot (natural healing is 1 pt for 10 days)

+1 Arming Sword (magic): +3 to hit, 1d6+1 damage, FD, DA
Dagger, +2 to hit, 1d4 damage, 10/20/30, AM, FD, H
Long Bow, +3 to hit, 1d6 damage, 70/140/210, ROF 2 (if no move)

Possessions: lamellar armor, shield, magic sword +1, dagger, longbow, arrows, some silver

BLUEHOLME VERSION

Class/Level: Cleric Thief – 2
Species: Half Elf
Alignment: Neutral – Lakshmi Initiate
Str Dex Con Int Wis Cha
14 13 12 13 13 11

+1 to hit with missiles, +1 to saving throws, Darkvision, +5% xp

Languages: Common, Elvish, Elder Common, Angelic, Demonic
Skills: Thief Skills, First Aid, Secret Door
Special Feature: A Devil for the Drink – Character heals 2hp, instead of 1, for drinking wine or beer after a fight.
Background: Cloistered Scholar

AC: 7 (leather armor); 6 with shield
HP: 8
Move: 30'

Sword: SR-4, 1d6 damage, 1-handed
Dagger: SR-1, 1d4 damage, 1-handed, throw 10/20/30
Sling: range 60/120/180, 1d4 damage

Gear: leather armor, lock picks (thieves' tools), shield, sword, sling, pouch of sling stones (30), dagger, money pouch, backpack, food bag 5 rations, large wineskin w/ 4 pints, comfrey

Second Level: 1 level-1 spell
Neutral Clerics have no power to turn away undead, but can turn away lycanthropes and elementals at the same odds other clerics affect undead

XP: 2731
Gold: 26

renly_faire.1633700484.txt.gz · Last modified: 2021/10/08 13:41 by dave