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revised_initiative [2021/04/14 18:04] – created daverevised_initiative [2021/04/19 11:10] (current) dave
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   * Result of 2; that side is surprised for 2 rounds, does nothing.   * Result of 2; that side is surprised for 2 rounds, does nothing.
   * If one side is invisible, hidden in shadows, moving silently out of direct vision or otherwise completely undetected, it automatically is not surprised, and the other side rolls 1d6, with 1-3 equals surprised for 1 round, 4-6 equals surprised for 2 rounds.   * If one side is invisible, hidden in shadows, moving silently out of direct vision or otherwise completely undetected, it automatically is not surprised, and the other side rolls 1d6, with 1-3 equals surprised for 1 round, 4-6 equals surprised for 2 rounds.
-  * Bugbears surprise modification is replaced with the Move Silently skill.  Satyrs cannot be surprised in the forest, and have the Move Silently skill in the forest.+  * Bugbears surprise modification is replaced with the Move Silently skill.  Satyrs surprise ability is replaced with Hide in Forest skill.
  
 ===Initiative=== ===Initiative===
  
-At the beginning of each round, each side rolls 1d6, with the side with the higher roll gaining the initiative and acting first.  The winning side may choose to give up the initiative and let the other side go first, who in turn can refuse and then there must be a re-roll.  If the result is a tie, then each individual combatant will go in order of decreasing Dexterity Score. +At the beginning of each round, each side rolls 1d6, with the side with the higher roll gaining the initiative and acting first.  The winning side may choose to give up the initiative and let the other side go first, who in turn can refuse and then there must be a re-roll.  If the result is a tie, then each individual combatant will go in order of decreasing Dexterity Score; the Judge may divide groups of enemies (especially large ones) assigning 1/3 of them a DEX order 3 points higher than indicated, and another 1/3 a DEX order 3 points lower than indicated
    
   * Each combatant on the winning side moves and makes his attack in either order.   * Each combatant on the winning side moves and makes his attack in either order.
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   * Weapon Length Extra Attack (at most 1, when first contact is made)   * Weapon Length Extra Attack (at most 1, when first contact is made)
   * Rolling 20+ Extra Attack (at most 1 as result of rolling 20+)   * Rolling 20+ Extra Attack (at most 1 as result of rolling 20+)
 +  * Weapon Speed Extra Attack (second attack for using a light weapon against a heavier one no extra action)
   * Shield Sacrifice (1 per round)   * Shield Sacrifice (1 per round)
  
revised_initiative.1618423445.txt.gz · Last modified: 2021/04/14 18:04 by dave