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revised_weapon_rules [2021/04/14 21:07] daverevised_weapon_rules [2021/04/19 19:02] (current) dave
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 ===Length=== ===Length===
  
-Weapons are rated Short, Medium, Long and Extra-Long, shortest to longest, left to right.  Fighter-class characters can gain some benefits to using long or very long weapons:+Weapons are rated Short, Medium, Long and Extra-Long, shortest to longest, left to right.  Fighter-class characters can gain some benefits to using long or very long weapons, beyond the one that all combatants may use:
    
-  * **First Contact**: On the first contact round between two opponents, if a fighter’s weapon is longer than the opponent, the one with the longer weapon gets a bonus attack (1 per round total, no matter how many enemies approach).+  * **First Contact**: On the first contact round between two opponents, if a combatant's weapon is longer than the opponent, the one with the longer weapon gets a bonus attack (1 per round total, no matter how many enemies approach).
   * **Long Weapons**:  a fighter using a Long Weapon may make an attack from the second row of a formation/group or attack a target 5’ from melee contact, taking a -2 to hit in either case.   * **Long Weapons**:  a fighter using a Long Weapon may make an attack from the second row of a formation/group or attack a target 5’ from melee contact, taking a -2 to hit in either case.
   * **Very Long Weapons**:  a fighter using a Long Weapon may make an attack from the second or third row of a formation/group or attack a target 10’ from melee contact, taking a -2 to hit in either case.   * **Very Long Weapons**:  a fighter using a Long Weapon may make an attack from the second or third row of a formation/group or attack a target 10’ from melee contact, taking a -2 to hit in either case.
revised_weapon_rules.1618434459.txt.gz · Last modified: 2021/04/14 21:07 by dave