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saving_throws [2021/04/12 12:35] – created davesaving_throws [2021/04/20 14:54] dave
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 When a Saving Throw is called for: When a Saving Throw is called for:
   - Roll 1d20 and get a 17+   - Roll 1d20 and get a 17+
-  - Add Level or Full Hit Die (i.e., monsters and non-classed npc’s with less than 1d8,  +0) to a maximum of +11+  - Add Level or Full Hit Die to the roll, (i.e., monsters and non-classed npc’s with less than 1d8,  +0) to a maximum of +11
   - Clerics:   +2 to all saves   - Clerics:   +2 to all saves
   - Fighters:  +2 vs. breath weapons, petrification, energy drain, weapon effects, paralysis   - Fighters:  +2 vs. breath weapons, petrification, energy drain, weapon effects, paralysis
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   - Elementals and other extra-planar creatures:  +2 on all saves except vs. Magic-User Magic.   - Elementals and other extra-planar creatures:  +2 on all saves except vs. Magic-User Magic.
   - All other saving throw bonuses in species or monster descriptions still apply .   - All other saving throw bonuses in species or monster descriptions still apply .
 +  - No matter what the modifications a natural "1" always fails a save, and a natural "20" always passes.
  
saving_throws.txt · Last modified: 2021/04/23 11:14 by dave