saving_throws
Differences
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Next revision | Previous revision | ||
saving_throws [2021/04/12 12:35] – created dave | saving_throws [2021/04/23 11:14] (current) – dave | ||
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When a Saving Throw is called for: | When a Saving Throw is called for: | ||
- Roll 1d20 and get a 17+ | - Roll 1d20 and get a 17+ | ||
- | - Add Level or Full Hit Die (i.e., monsters and non-classed npc’s with less than 1d8, +0) to a maximum of +11 | + | - Add Level or Full Hit Die to the roll, (i.e., monsters and non-classed npc’s with less than 1d8, +0) to a maximum of +11 |
- Clerics: | - Clerics: | ||
- Fighters: | - Fighters: | ||
Line 14: | Line 14: | ||
- Elementals and other extra-planar creatures: | - Elementals and other extra-planar creatures: | ||
- All other saving throw bonuses in species or monster descriptions still apply . | - All other saving throw bonuses in species or monster descriptions still apply . | ||
+ | - No matter what the modifications a natural " | ||
+ | |||
+ | |||
+ | ===ITEM SAVES=== | ||
+ | When a character fails a saving throw against a damage-inflicting Fire, Cold, Lightning or Acid attack, his items might be destroyed in the process. | ||
+ | |||
+ | * Fire Attacks: | ||
+ | * Acid Attacks: | ||
+ | * Cold Attacks: | ||
+ | * Lightning Attacks: | ||
saving_throws.1618230939.txt.gz · Last modified: 2021/04/12 12:35 by dave