saving_throws
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ALTERNATIVE SAVING THROW NUMBERS
BECAUSE I DON’T WANT TO LOOK UP SAVING THROWS, AND THE CATEGORIES ARE STUPID I MEAN, HONESTLY, WHY A DIFFERENT SAVE FOR SPELL AND WAND?
When a Saving Throw is called for:
- Roll 1d20 and get a 17+
- Add Level or Full Hit Die to the roll, (i.e., monsters and non-classed npc’s with less than 1d8, +0) to a maximum of +11
- Clerics: +2 to all saves
- Fighters: +2 vs. breath weapons, petrification, energy drain, weapon effects, paralysis
- Magic-Users: +2 vs spells, wands/staffs/rods. magic items, magical traps
- Thieves: +2 vs. poison, magical traps, mechanical traps, falling
- Lackeys: +2 vs. poison and disease
- Undead and Demons: +2 on all saves except vs. Clerical Magic
- Elementals and other extra-planar creatures: +2 on all saves except vs. Magic-User Magic.
- All other saving throw bonuses in species or monster descriptions still apply .
saving_throws.1618240211.txt.gz · Last modified: 2021/04/12 15:10 by dave