User Tools

Site Tools


species--humanoid

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revisionBoth sides next revision
species--humanoid [2018/11/27 14:24] – created davespecies--humanoid [2018/11/27 14:24] dave
Line 4: Line 4:
  
   * Bugbear:  Move 40; AC 9; Class: C,F,T;  Ability: Str+1, Con +1, Dex +1; darkvision; Special: surprise on a 1-3, normal weapons do 2d4 damage at 3rd level or above. -20% experience point modifier.   * Bugbear:  Move 40; AC 9; Class: C,F,T;  Ability: Str+1, Con +1, Dex +1; darkvision; Special: surprise on a 1-3, normal weapons do 2d4 damage at 3rd level or above. -20% experience point modifier.
-  * Dreenoi (bugmen): Move 30; AC 9; Class: F,T; darkvision; Special: none  +  * Dreenoi (bugmen): Move 30; AC 9; Class: F,T; darkvision; Special:may make weapon attack or 1d4 bite, communicate telepathically. Some thief skill mods
-may make weapon attack or 1d4 bite, communicate telepathically. Some thief skill mods+
   * Gnolls:  Move 30; AC 9; Class: C,F,T;  Ability: Str+1, Int-1; darkvision; Special: none    * Gnolls:  Move 30; AC 9; Class: C,F,T;  Ability: Str+1, Int-1; darkvision; Special: none 
   * Goblin:  Move 25; AC 9; Class: F,T; darkvision; Special: small size (hit dice lowered).  Darkvision.  At first and second level suffer -1 to rolls when in daylight. May not use heavy weapons, treat small weapons as normal, normal as heavy   * Goblin:  Move 25; AC 9; Class: F,T; darkvision; Special: small size (hit dice lowered).  Darkvision.  At first and second level suffer -1 to rolls when in daylight. May not use heavy weapons, treat small weapons as normal, normal as heavy
Line 11: Line 10:
   * Hobgoblin: Move 30; AC 9; Class: C,F,T; darkvision; Special:   * Hobgoblin: Move 30; AC 9; Class: C,F,T; darkvision; Special:
 at 5th level, hobgoblin fighters do 1d10 damage with heavy weapons. at 5th level, hobgoblin fighters do 1d10 damage with heavy weapons.
-  * Kobold: Move 25; AC 9; Class: C,F,T; darkvision; Special: Smaller size (hit die lower),   May not use heavy weapons, treat small weapons as normal, normal as heavy.  +3 save vs. magic.  -1 to rolls in daylight.+  * Kobold: Move 25; AC 9; Class: C,F,T; darkvision; Special: Smaller size (hit die lower),May not use heavy weapons, treat small weapons as normal, normal as heavy.  +3 save vs. magic.  -1 to rolls in daylight.
   * Lizardman:   Move 30, Swim 30; AC 5; Class: F, T; darkvision; Special: at 2nd level, lizardmen do 1d8 with normal weapons.   * Lizardman:   Move 30, Swim 30; AC 5; Class: F, T; darkvision; Special: at 2nd level, lizardmen do 1d8 with normal weapons.
   * Ogre: Move 30; AC 6; Class: F; Strength +1; darkvision; Special: at 2nd level normal weapons do 1d8, at 4th level normal weapons do 1d10.   * Ogre: Move 30; AC 6; Class: F; Strength +1; darkvision; Special: at 2nd level normal weapons do 1d8, at 4th level normal weapons do 1d10.
species--humanoid.txt · Last modified: 2018/11/27 14:35 by dave