species--humanoid
Differences
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species--humanoid [2018/11/27 14:24] – created dave | species--humanoid [2018/11/27 14:26] – dave | ||
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* Bugbear: | * Bugbear: | ||
- | * Dreenoi (bugmen): Move 30; AC 9; Class: F,T; darkvision; Special: | + | * Dreenoi (bugmen): Move 30; AC 9; Class: F,T; darkvision; Special:may make weapon attack or 1d4 bite, communicate telepathically. Some thief skill mods |
- | may make weapon attack or 1d4 bite, communicate telepathically. Some thief skill mods | + | |
* Gnolls: | * Gnolls: | ||
* Goblin: | * Goblin: | ||
* Half Orc: Move 30; AC 9; Class: C,F,T; darkvision; Special: some thief skill mods | * Half Orc: Move 30; AC 9; Class: C,F,T; darkvision; Special: some thief skill mods | ||
- | * Hobgoblin: Move 30; AC 9; Class: C,F,T; darkvision; Special: | + | * Hobgoblin: Move 30; AC 9; Class: C,F,T; darkvision; Special: at 5th level, hobgoblin fighters do 1d10 damage with heavy weapons. |
- | at 5th level, hobgoblin fighters do 1d10 damage with heavy weapons. | + | * Kobold: Move 25; AC 9; Class: C,F,T; darkvision; Special: Smaller size (hit die lower),May not use heavy weapons, treat small weapons as normal, normal as heavy. |
- | * Kobold: Move 25; AC 9; Class: C,F,T; darkvision; Special: Smaller size (hit die lower), | + | |
* Lizardman: | * Lizardman: | ||
* Ogre: Move 30; AC 6; Class: F; Strength +1; darkvision; Special: at 2nd level normal weapons do 1d8, at 4th level normal weapons do 1d10. | * Ogre: Move 30; AC 6; Class: F; Strength +1; darkvision; Special: at 2nd level normal weapons do 1d8, at 4th level normal weapons do 1d10. |
species--humanoid.txt · Last modified: 2018/11/27 14:35 by dave