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Walker, Pine Wood Ranger
WALKER PINE WOOD RANGER
Human, Jack-7, Lawful
Indebted to Brotherhood of Victory
STR-15, INT-11, WIS-8, DEX-16, CON-15, CHA-13
+1 melee damage, +2 languages, +3 AC in light armor, +1 Missile Attack, +1 Hp/level, 6 henchmen
Languages: Common, Goblin, Elf
Save: 13, Move 30’
AC: 17 (Lamellar +3, Dex +3, Buckler +1),
Attack Bonus +1,
Melee: +1/+1, Missile: +2
Hit Points: 41
Jack Skills (1d8) : Tracking, Hide in Forest, Move Silently, Hide in Shadows, Ambush 3, Buckler Expert, Salt in the Eyes, Swapper, Sling Stun, Hear Noise, Stab and Run, Ambush 4.
Max Items: 15, Current: 13
Gold: 7708 gp XP 42,479
Debt to Brotherhood of Victory: 4,500gp
Maintenance: through March
Weaponry
Sling: +2 to hit/ 1d6 damage, ROF 1, 40/80/160
Hand Axe: +1 to hit/ 1d6+1 damage
Silver Dagger +1 to hit/ 1d4+1 damage
+1 Dagger +2 to hit/ 1d4+2 damage
Dependents:
Maintenance paid through March
5 mules
4 Sappers (human Jack-1) The Dirty Quad
Carried Gear: clothes/packs, +1 dagger, large ale skin (4 ale), large ale skin (4 owlbear punch). money bag, food bag (7 days corn dodgers), Lamellar Armor, Buckler, Hand Axe, Sling and 30 silver bullets, 5 instant fire, bag of salt, light amulet, herbalism bag (5 comfrey, 5 healing salve), bandoleer ( silver dagger, healing potions x1, holy water x2), Alchemy Kit (assassin's smoke x3, flash powder x2, blinding powder x3, spirit candle x2) Detect Invisibility Potion.