Session/Game: Marches 3e: Session 18-19 Interlude
Date: May 2001
Campaign Date:
Vay 10th to Sau
10th, Imperial Year 469
Characters:
Kronin, dwarf, fighter-10/ dwarven defender-1,
LG Dave Hanley
Whitefire, human rogue-1/ wizard-9, CN Charles
Fleurie
Brother
Frankie, cleric level 5, LN, cohort
Sir Rannos, human fighter, level 10, CG, Bob LaForge
Ragnar, human rogue level 10, CG Shaun Sipple
Lady Adia Clearbreeze,
high-elf, aristocrat-1/sorcerer-6, NG, Andrew Smith
Sir Ostler, human, cleric,
LN, level 8, Joe Fryar
Sarissa Lin, human, monk,
LN, level 7, Charles Tillinghast
Angus “Mr. Fabulous”
McNasty, gnome, illusionist, level 7, N, Dave Nelson
Log:
Kronin and his newly found friend Kurdich the Suffering
Dwarf work long and hard for many weeks to create a mithral suit of dwarven
plate mail. During this time, Kurdich
also instructs Kronin in the remaining secrets of the Dwarven Defenders,
uriging him to one day champion the wandering brothers in the north. Kronin also sent off a letter to his elder
brother through Fergar of the Green Mountains Inn. Once they had finished the suit, Kurdich announces that he is off
on the road to find his kinsmen. He
bows deeply and swears eternal gratitude to
Kronin and promises to come to help him in his hour of need (leave word
with Fergar).
In addition to the cost of
his armor, Kronin must spend at the very least 36 gp to feed himself and Kurdich
for 3 months.
And buys himself a start-up caravan set. Wagons x2, mules x20, tents x4, barrels x10,
chests x10 for a total of 277 gp. He
also makes his next 4 payments on his store.
The Caravan Business:
He hires 2 teamsters, 2
workmen and 4 mercenary horsemen to run the caravan. The caravan costs 42gp per month to feed and 72 gp per month in
pay.
For the three months he hauls metal tools and finished
cloth from Baltburg to Storm Eagle, 1 trip per month, carrying up to 1 ton per
wagon. Each trip he invests 2000gp in
these goods. He sells them for 2300
gp. He fills both wagons with flour (80
gp) and brings it back to Baltburg, selling it for 90 gp.
Income: 2390 gp, Expenses:
2194 gp: profit: 196 gp x3 months=
588gp profit.
Ragnar hires a full-time
clerk for his store who costs 12 gp per month.
He sells the following items at his store:
Made by Mr. Fabulous:
13 x Wand of Color Spray (1st
level 50 charges) 750 gp each (Ragnar gets 35 gp each commission): Raganr nets: 455 gp
20 Potions of Invisibility
(3rd level), 300 gp each (Ragnar gets 15 gp each commission) 300 gp.
Rannos hires a steward for
20 gp a month to help run his fief. He
settles 30 farm families as yeoman, each owing 50 gp per year (total 1500gp due
Quoct 1). He also settles 30 families
as Sergeants, each owing the service of one armed soldier for 60 days per
year. 10 bold, adventurous halfling
families are settled on his fief too, these convince the steward that they are
brave and valiant soldiers and so are settled in exchange for 60 days service
for 1 soldier per family per year.
For the past month or so,
Adia was seperated from her homeland by the assault on the Northern Marche
counties by the combined feaster and druid forces. Now that the siege has
been lifted, Adia returns to her homeland to make things right once more.
She meets with her parents, the seneschal, and Arborlorn the dryad before
returning to her manor and checking on things. Adia's manor house once
belonged to her maternal grandparents. It is the place of her mother's
birth, magical with the chaos of nature but forged to order as commanded by the
word of Bor. The manor sits atop a low knoll overlooking a stream that
eventually meanders its way to the River Dalmas. The manor house
was built in the high-elven style to reflect both a love of nature and a love
of order. The house is created from rough bricks joined by mortar.
Adia will tell guests that the gardens and bushes surrounding the manor were
once more beautiful while her grandmother was still alive, but Adia's cousin
does a great job gardening and tend
ing to the plant life in the area. The manor house is much too big for
Adia's needs, so much of the year it serves as a school for nearby children of
the barony. Adia employs four teachers who instruct local children in
exchange for whatever megar fare her subjects can provide in return. The
manor employs a full time cook and butler, as well as an elderly watchman and
Adia's handmaid. Unknown to many, Adia has also befriended a local Dryad
who lives several yards to the Northwest of the Manor within the woods.
Her name is Honeysuckle, and although she will not interfere in the work of
mortals, she makes sure to keep an eye out for Adia and her household.
Adia also does her best to sponsor craft schools in the area to make sure that
the Elfwind trades remain strong well into the future. The money to
maintain this house as well as support the growing school has been running low
for some time now, so the manor house is in need of some repair. However,
Adia will be returning with money and goods picked u
p from her travels. When she invites the heroes of Blacksword to a modest
gala in their honor, the party will go off without a hitch.
Vay 9th-Vay 15th
Adia travels to parent's holding in the Elfwind Barony for a tearful heartfelt
reunion.
Vay 16th-Uni 1st
Adia returns to her own estate to sort out business. She has her golden
skull melted down for money which she uses to improve the state of her
manor.
Uni 2st
Adia spends a day alone in the woods with her Dryad friends. They discuss
many things about life and happiness. A unicorn named
"Silverymoon" joins them and almost falls asleep with her head in
Adia's lap. Although Silverymoon would not let Adia ride her, she most
certainly made it clear that the elf maiden may do so in the future.
Uni 3rd - Uni 28th
Adia continues fixing up her estate. During the day she helps her cousin
with the gardening and the cultivating of the garden in the North Western
corner of the estate.
Uni 29th
Adia becomes lonely for the heroes of Blacksword and sends word to them by
messenger that she would like them to join her for a modest party in their
honor on Sau the 9th.
Uni 30th
Adia is brought news that the elf-prince's heir would like to meet with her
again. She makes arrangements to meet him at her parent's holding near
Sau 15th.
Sau 1st - Sau 10th
One week to go! Adia makes preparations for her party. The guest
list will include her parents, all the local knights and sergants, Mr. Fabulous
the "king of the gnomes" whom she has met in her travels, and the
guests of honor the heroes of Blacksword. The garden must be in top
shape, flowered garlands have to be put up, the food must be finished, so much
to do!
Sau 11th
Adia's party in honor of the heroes of Blacksword.
After a long conversation with Friar Larry at Castle
Eagle, Sarissa travels to Baltburg and makes conversation with Father Godric,
an emissary for the abbot of the friary of St. Mirabel at Marchburg. Sarissa travels to Mrchburg and is
initiated into the Order of St. Mirabel as a novice. Her progress is considered considerable and soon she is given
the chance to become a full sister of the order. She is told to travel forth and convert one unbeliever to Bor,
save one of the oppressed from oppression and help one of the wretched to
safety and security, tell her tale to the Abbot and be welcomed as a full
member.
Whitefire settles his 20
families as 10 sergeants and 10 yeomen.
He spends much time mysteriously creating magic items and learning
spells.
Spends his time making
potions and scrolls.
He spent 2 weeks making 14 wands of color spray, 13 of
which he sold through Ragnar’s store.
He spent 40 days making potions of invisibility, 20 of which he sold
through Ragnar’s store. He then spends
2 days making a Hat of Disguise and 2 more making a Brooch of Shielding. Finally he takes 5 days to make a Wand of
Flaming Sphere (as 3rd level caster) for himself. Total experience expended 1150; total profit
2094 gp; total time 43 days.
He then spends some time researching spells for his
book. He spends 750 gp to gain Dispel
Magic. He also spends 460 gp to get
Continual Flame.
Maintaining himself in the best inn with the best meals
for three months costs Angus 225 gp. He
buries his own 20 invisibility potions in a safe place near Ludwig.
He ends the 3 months with
659 more gp but 1150 fewer exp than he started.