Session/Game: Marches 3e #23 Date:
July 22, 2001
Campaign Date: Quoct 14th, 469 IY
Characters:
Kronin, dwarf, fighter-10/ dwarven defender-2,
LG Dave Hanley
Sarissa Lin, human, monk,
level 9, LN, Charles Tillinghast
Gabriel Leadfoot, halfling
rogue 6/ ranger-1, NG, Mike Miller
Sir Whitefire, human rogue-1/ wizard-10, CN Charles
Fleurie
Brother
Frankie, cleric level 5, LN, cohort
Sir Ostler, human, cleric, LN, level 9, Joe Fryar
Galliard, human barbarian-2/bard-5, CG, Andrew Smith
Log:
“Rannos, don’t touch it!”
screamed Brother Frankie, as Sir Rannos touched the floating red vortex and was
magically whisked away. The rest of the
party were apprehensive at losing the power of Rannos’ s great axe while
trapped in the “Pit of Madness and Despair” but were determined to trudge
forward to find the way home.
First they found a nasty garbage pit and slew the huge
freaking Otyugh dwelling therein. While
most of the party wanted to move on, Gabriel convinced them to stay and dissect
the creature and search the pit. About
5 minutes later 5 chaos beasts appeared, materializing through the walls. Gabriel, Whitefire and Sarissa fled
immediately leaving Galliard to be overwhelmed by three of the beasts. The master of the Pit, Vuul, the gray slaad,
also appeared to support the otyugh, but quickly withdrew. The party rallied and killed all 5 beasts,
but not before both Galliard and Sarissa were infected by the dreaded Corporeal
Instability of the Chaos Beasts. After
several divinations, the party decided the only way to save Galliard and
Sarissa from becoming chaos beasts themselves was to kill them and use Ostler’s
Raise Dead scrolls to restore them.
This they did.
They then looted a storeroom containing gold, silver and
other mundane items. Then they found a
room full of nasty vats, a window unto the plane in which the Pit was located
and a bound Vrok demon, whom they slew.
They soon discovered that anytime they tried to rest for more than 5
minutes a pile of Chaos Beasts would begin to materialize. Searching ever onward for a way out, they
found a room filled with 2 chests a rug and tapestry. They sent Gabriel to open the chests, but all four items in the
room turned out to be Mimics. The party
slew the mimics, but not before they had killed Gabriel, smashing him into
bloody pulp. Sir Ostler was unable to
raise Gabriel because he lacked the scrolls or prepared spells.
Moving forward, they found and despoiled the sleeping
chamber of Vuul, and then found the magic circle, which led to freedom., but
they lacked the magic words to activate the circle. So, off into the unknown again they traveled. Sarissa was
deceived by an illusionary demon and fell into a fire, pit, but leaped to
safety with relatively moderate burns. They discovered Vuul’s treasure room and
used a summoned Dire Ape to open the chests.
Within they found several treasures, including a scroll of Raise Dead,
which they used to revive Gabriel. They
were, however, attacked again by Vuul’s magic, but Vuul escaped.
Arriving at the magic circle, they found it guarded by
Vuul and his 5 extra-large fiendish Owlbears.
After a stubborn fight, the owlbears were slain, Vuul escaped and the
party entered the magic circle to return again to the City of Weston.