Session/Game: Marches
3e #9 Date:
12/3/2000
Campaign Date: Odec 27th 468 IY –Zan 17th
469 IY
Characters:
Whitefire, human, rogue-1/
wizard-4, CN, Chuck Fleurie
Ragnar, human rogue-6, CG,
Shaun Sipple
Kronin, dwarf, fighter-6,
LN, Dave Hanley
Rannos, human, fighter-5,
CG, Bob LaForge
Ostler, human cleric-4, LN,
Joe Fryer
Meenar, and Mynar, human,
warrior-3, N, hirelings
Log:
Odec 27th
After a brief rest in their home base, Kronin, Ragnar,
Whitefire, Rannos and Ostler chose Garl to stay behind to watch the fort, since
Bayne had seemingly wandered off into the woods to frolic with his druid
friends again.. They set off for
Baltburg once again.
Odec 28th-29th
The party rode to Baltburg and spent a few days making
purchases. Rannos ordered a fine suit
of plate armor, Whitefire bought some alchemist fire and tanglefoot bags from
Blorgo and Ulrik.. Ostler arranged for
some more potions and holy water from the bishop. The bishop also urged the party to return to the ruins and clear
out the ancient shrine. He promised
Ostler that he would knight him upon his return if they were successful.
Odec 30th
Party rides to Ludwig.
That night the drunken trapper Snidley let it slip that his drinking
buddy was none other that Silas Monk, dealer in questionable meats. The party closed in on Silas, captured him
and turned him over to the Master of Ludwig.
The Master was only prevented from having a quick hanging by the intervention
of his daughter Aemelia.
Zan 1st 469
The party rides south from Ludwig at first light. They reach the brigand for tin the
wilderness just before night and set up camp.
During the night, the owl Petey, notices that a band of undead zombies
is vomited forth from the evil vortex.
Zan 2nd
Returning to the Chapel Perilous, they find that the
remaining cultists have gone, but have left several unholy guardians
behind. The party is stymied by three
Tyrantfog Zombies guarding the first hallway in the basement level. Largely due to Ragnar’s magic dagger they
finally slay the zombies, but have received serious wounds and depletion of
spells, so they return to their temporary hideout.
Zan 3rd
Party rests in brigand fort.
Zan 4th
Party returns to Chapel Perilous and fights 6 more
Tyrantfog Zombies. This time they are
prepared by Ostler’s divine magic and slay all six much more easily . Moving forward they find a group of 6 dretch
demons, who drive the adventurers off using darkness and stinking cloud
spells. Taking another passage they
find some abandoned rooms, one of which was the former cult treasury, others
which were prisons. In one of the
prisons they found a small magic drum.
Down a further hall they were attacked by a mysterious creature cloaked by
magic darkness. Whitefire and Ostler
each summoned a Lemure devil who could see in the darkness and who slew the
creature. Searching beyond, Rannos and
Ragnar found and slew 6 other Lemures (coincidentally) sealed in one room.
The party then took another crack at the Dretch
demons. Rannos kept falling victim to
stinking clouds, but Kronin waded into the demon even in the magic darkness
they summoned. Ragnar did his part as
well, and the Web spell cast by Whitefire aided the cause immensely. The demons were eventually all slain. The next room saw the party attacked by a
hideous creature of chaos, the very image of the Feaster itself, a Gibbering Mouther, whose foul gibbering and
explosive spittle confused and blinded various members of the group. Its foul blood-sucking mouths nearly drained
every drop of blood from Ragnar’s body, but the beast was at last killed.
Pressing forward, with Ragnar limping along in the rear
the party opened one more chamber and were attacked by 3 summoned Fiendish Dire
Apes, foul gorillas of hell. One
nearly tore Rannos limb from limb, knocking him out of the fight twice, but
thanks to Ostler’s holy healing he kept fighting. Despite grievous wounds the party prevailed but fled out of the
chapel.
Zan 5th-6th
Party rests in brigand fort while Ostler summons magic
healing to restore Ragnar’s blood loss and heal Rannos.
Zan 7th
Party returns to the Chapel, discovers a secret room
containing lost treasure from the days when it was a Church of Bor. Taking these hallowed things they leave the
Chapel.
Zan 8th
Party returns to Ludwig
Zan 9th
Party rides to Baltburg
Zan 10th-17th
Party spends a week resting and conducting business in
Baltburg. Kronin orders some
armor. Ostler is knighted by the
bishop, becoming a full knight of St Hugo.
Whitefire does some magical research and creation. Ragnar renews his late father’s merchant
guild license, joining the guild himself and putting down 1500 gp on a factor’s
warehouse, financing the rest of the 2500
for 100 gp per month for 12 months.
Since their one-month contract is up, Meenar and Mynar depart, free from
perilous horse-guarding duties.