alchemy
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alchemy [2019/12/09 19:26] – created andrew | alchemy [2019/12/12 19:01] – dave | ||
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+ | =====ALCHEMY===== | ||
+ | |||
+ | The Alchemy skill can be used (with successful check) to identify potions, poisons and alchemical products discovered in the world. | ||
+ | |||
+ | Unlike most other skills, one must have proficiency in the Alchemy Skill in order to attempt to make Alchemical products. | ||
+ | |||
+ | ====Alchemical Products==== | ||
+ | Here are a list of common useful devices and substances produced by alchemists. | ||
+ | |||
^Type^ Price^ [[Supply]]^ Notes^ | ^Type^ Price^ [[Supply]]^ Notes^ | ||
|Alchemist Fire| 100gp| 7| Kept in a clay vessel, thrown against target, the vessel breaks and a sticky substance ignites, clinging to target. It does 1d6 damage each round until totally smothered by cloth or liquid. If the attack roll is a 1, an ally or the thrower is hit.| | |Alchemist Fire| 100gp| 7| Kept in a clay vessel, thrown against target, the vessel breaks and a sticky substance ignites, clinging to target. It does 1d6 damage each round until totally smothered by cloth or liquid. If the attack roll is a 1, an ally or the thrower is hit.| | ||
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|Shimmering Sand| 25gp| 2| Increases the number of targets of a sleep spell by 25%.| | |Shimmering Sand| 25gp| 2| Increases the number of targets of a sleep spell by 25%.| | ||
|Black Sand| 100gp| 7 |Allows a sleep spell to affect the undead.| | |Black Sand| 100gp| 7 |Allows a sleep spell to affect the undead.| | ||
- | |Pipeweed of Judicious Contemplation| 50gp| 5| A mage who smokes the weed for 10 minutes before casting a spell | + | |Pipeweed of Judicious Contemplation| 50gp| 5| A mage who smokes the weed for 10 minutes before casting a spell gains +3 on casting check. If it is smoked more than once a day, smoker is feebleminded for 1d6 hours.| |
- | gains +3 on casting check. If it is smoked more than once a day, smoker is feebleminded for 1d6 hours.| | + | |Third Eye Stone| 75gp| 6 |Allows viewer to make a Perception check to see any disembodied spirits within 60'. 1 in 6 chance per use that the stone will burn out.| |
- | |Third Eye Stone| 75gp| 6 |Doubles the duration of any spell that helps caster “detect” anything. 1 in 6 chance per use that the stone will burn out.| | + | |Flash Powder Pellet|50gp| 5| If thrown against a hard surface, make a flash-bang and smoke. Causes adjacent targets to save vs. CON or lose a turn| |
- | |Flash Powder Pellet|50gp| 5| If thrown against a hard surface, make a flash-bang and smoke. | + | |
- | Causes adjacent targets to save vs. CON or lose a turn| | + | |
|Assassin’s Smoke| 50gp |5| Thrown to ground, instantly produces a 5x5 cloud of smoke, sufficient to allow thrower to attempt to sneak away/hide| | |Assassin’s Smoke| 50gp |5| Thrown to ground, instantly produces a 5x5 cloud of smoke, sufficient to allow thrower to attempt to sneak away/hide| | ||
|Fine Glitter| 30gp| 3 |Thrown in the air, reduces saving throws vs. Charm, Hold and Confusion spells by -2. Does not work in darkness or strong wind.| | |Fine Glitter| 30gp| 3 |Thrown in the air, reduces saving throws vs. Charm, Hold and Confusion spells by -2. Does not work in darkness or strong wind.| | ||
|Alchemical Grenade|100gp| 7| Throw up to 50' explodes in a 15' | |Alchemical Grenade|100gp| 7| Throw up to 50' explodes in a 15' | ||
- | |Essence of Krangor| 150gp| 9| If breathed in, 75% chance that it will instantly impart 6 temporary hit | + | |Essence of Krangor| 150gp| 9| If breathed in, 75% chance that it will instantly impart 6 temporary hit points (first to be lost), but 25% it will do 1d3 damage instead.| |
- | points (first to be lost), but 25% it will do 1d3 damage instead. | + | |Devil Grease| 40gp| 4| Poured onto a 5' |
- | |Devil Grease| 40gp| 4| Poured onto a 5' | + | |Bottled Phantasm| 60gp |6| When bottle is opened after an illusion type spell is cast, the spell will last an extra 1d6+1 rounds without concentration by caster.| |
- | save vs. Dex or fall down and flounder for 1-3 rounds| | + | |Dragon Breath Bomb|150gp |9| Throw up to 50', explodes in a 15'x15' |
- | |Bottled Phantasm| 60gp |6| When bottle is opened after an illusion type spell is cast, the spell will | + | |Ether Lens|150gp|9|mounted on a hooded lantern, projects a beam 40' long, 10' wide that reveals any disembodied spirit with its illumination. 1 in 6 chance of burn out each use| |
- | last an extra 1d6+1 rounds without concentration by caster.| | + | |Tanglefoot Bag| 25gp| 2| A wax-lined bag filled with chemicals, if thrown (to hit needed) at a target, save vs. paralysis or be unable to move for 1d6 rounds (may still attack and cast spells).| |
- | |Dragon Breath Bomb|150gp |9| Throw up to 50', explodes in a 15'x15&# | + | |
- | |Tanglefoot Bag| 25gp| 2| A wax-lined bag filled with chemicals, if thrown (to hit needed) at a | + | |
- | target, save vs. paralysis or be unable to move for 1d6 rounds (may | + | |
- | still attack and cast spells).| | + |
alchemy.txt · Last modified: 2020/02/20 14:27 by andrew