alchemy
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
alchemy [2019/12/12 19:01] – dave | alchemy [2019/12/13 17:05] – andrew | ||
---|---|---|---|
Line 1: | Line 1: | ||
=====ALCHEMY===== | =====ALCHEMY===== | ||
- | The Alchemy skill can be used (with successful check) to identify potions, poisons and alchemical products discovered in the world. | + | The Alchemy skill can be used (with successful check) to identify potions, poisons and alchemical products discovered in the world. |
Unlike most other skills, one must have proficiency in the Alchemy Skill in order to attempt to make Alchemical products. | Unlike most other skills, one must have proficiency in the Alchemy Skill in order to attempt to make Alchemical products. | ||
Line 8: | Line 8: | ||
Here are a list of common useful devices and substances produced by alchemists. | Here are a list of common useful devices and substances produced by alchemists. | ||
- | ^Type^ Price^ [[Supply]]^ Notes^ | + | ^Type^ Price^ [[Supply]]^ Load^Notes^ |
- | |Alchemist | + | |Greek Fire| 100gp| 7| 1|Kept in a clay vessel, thrown against target, the vessel breaks and a sticky substance ignites, clinging to target. It does 1d6 damage each round until totally smothered by cloth or liquid. If the attack roll is a 1, an ally or the thrower is hit.| |
- | |Stogies of Stench Warding|1gp| 1| Secret cigar recipe of Gnomish | + | |Stogies of Stench Warding|1gp| 1| 0.2|Secret cigar recipe of Turkish |
- | |Shimmering Sand| 25gp| 2| Increases the number of targets of a sleep spell by 25%.| | + | |Shimmering Sand| 25gp| 2| 0.2|Increases the number of targets of a sleep spell by 25%.| |
- | |Black Sand| 100gp| 7 |Allows a sleep spell to affect the undead.| | + | |Black Sand| 100gp| 7 |0.2|Allows a sleep spell to affect the undead.| |
- | |Pipeweed of Judicious Contemplation| 50gp| 5| A mage who smokes the weed for 10 minutes before casting a spell gains +3 on casting check. If it is smoked more than once a day, smoker is feebleminded for 1d6 hours.| | + | |Pipeweed of Judicious Contemplation| 50gp| 5| 0.2|A mage who smokes the weed for 10 minutes before casting a spell gains +3 on casting check. If it is smoked more than once a day, smoker is feebleminded for 1d6 hours.| |
- | |Third Eye Stone| 75gp| 6 |Allows viewer to make a Perception check to see any disembodied spirits within 60'. 1 in 6 chance per use that the stone will burn out.| | + | |Third Eye Stone| 75gp| 6 |0.2|Allows viewer to make a Perception check to see any disembodied spirits within 60'. 1 in 6 chance per use that the stone will burn out.| |
- | |Flash Powder Pellet|50gp| 5| If thrown against a hard surface, make a flash-bang and smoke. Causes adjacent targets | + | |Flash Powder Pellet|50gp| 5| 0.2|If thrown against a hard surface, make a flash-bang and smoke. Causes adjacent targets |
- | |Assassin’s Smoke| 50gp |5| Thrown to ground, instantly produces a 5x5 cloud of smoke, sufficient to allow thrower to attempt to sneak away/ | + | |Assassin’s Smoke| 50gp |5| 0.2|Thrown to ground, instantly produces a 5x5 cloud of smoke, sufficient to allow thrower to attempt to sneak away/ |
- | |Fine Glitter| 30gp| 3 |Thrown in the air, reduces saving throws vs. Charm, Hold and Confusion spells by -2. Does not work in darkness or strong wind.| | + | |Fine Glitter| 30gp| 3 |0.1|Thrown in the air, reduces saving throws vs. Charm, Hold and Confusion spells by -2. Does not work in darkness or strong wind.| |
- | |Alchemical Grenade|100gp| 7| Throw up to 50' explodes in a 15' | + | |Alchemical Grenade|100gp| 7| 1|Throw up to 50' explodes in a 15' |
- | |Essence of Krangor| 150gp| 9| If breathed in, 75% chance that it will instantly impart 6 temporary hit points (first to be lost), but 25% it will do 1d3 damage instead.| | + | |Essence of Krangor| 150gp| 9| 0.2|If breathed in, 75% chance that it will instantly impart 6 temporary hit points (first to be lost), but 25% it will do 1d3 damage instead.| |
- | |Devil Grease| 40gp| 4| Poured onto a 5' | + | |Devil Grease| 40gp| 4| 1|Poured onto a 5' |
- | |Bottled Phantasm| 60gp |6| When bottle is opened after an illusion type spell is cast, the spell will last an extra 1d6+1 rounds without concentration by caster.| | + | |Bottled Phantasm| 60gp |6| 1|When bottle is opened after an illusion type spell is cast, the spell will last an extra 1d6+1 rounds without concentration by caster.| |
- | |Dragon Breath Bomb|150gp |9| Throw up to 50', explodes in a 15' | + | |Dragon Breath Bomb|150gp |9| 1|Light it and make a thrown weapon attack to move it up to 50', |
- | |Ether Lens|150gp|9|mounted on a hooded lantern, projects a beam 40' long, 10' wide that reveals any disembodied spirit with its illumination. 1 in 6 chance of burn out each use| | + | |Ether Lens|150gp|9|0.2|mounted on a hooded lantern |
- | |Tanglefoot Bag| 25gp| 2| A wax-lined bag filled with chemicals, if thrown (to hit needed) at a target, save vs. paralysis or be unable to move for 1d6 rounds (may still attack and cast spells).| | + | |Tanglefoot Bag| 25gp| 2| 1|A wax-lined bag filled with chemicals, if thrown (to hit needed) at a target, save vs. paralysis or be unable to move for 1d6 rounds (may still attack and cast spells).| |
alchemy.txt · Last modified: 2020/02/20 14:27 by andrew