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alchemy [2019/12/12 22:47] davealchemy [2019/12/13 17:05] andrew
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 |Assassin’s Smoke| 50gp |5| 0.2|Thrown to ground, instantly produces a 5x5 cloud of smoke, sufficient to allow thrower to attempt to sneak away/hide| |Assassin’s Smoke| 50gp |5| 0.2|Thrown to ground, instantly produces a 5x5 cloud of smoke, sufficient to allow thrower to attempt to sneak away/hide|
 |Fine Glitter| 30gp| 3 |0.1|Thrown in the air, reduces saving throws vs. Charm, Hold and Confusion spells by -2. Does not work in darkness or strong wind.| |Fine Glitter| 30gp| 3 |0.1|Thrown in the air, reduces saving throws vs. Charm, Hold and Confusion spells by -2. Does not work in darkness or strong wind.|
-|Alchemical Grenade|100gp| 7| 1|Throw up to 50' explodes in a 15'x15' area, all inside make a CON save or take 1d8 damage and be knocked prone| +|Alchemical Grenade|100gp| 7| 1|Throw up to 50' explodes in a 15'x15' area, all inside make a CON check or take 1d8 thunder damage and be knocked prone| 
 |Essence of Krangor| 150gp| 9| 0.2|If breathed in, 75% chance that it will instantly impart 6 temporary hit points (first to be lost), but 25% it will do 1d3 damage instead.| |Essence of Krangor| 150gp| 9| 0.2|If breathed in, 75% chance that it will instantly impart 6 temporary hit points (first to be lost), but 25% it will do 1d3 damage instead.|
 |Devil Grease| 40gp| 4| 1|Poured onto a 5'x5' hard floor, next person who steps onto it must save vs. Dex or fall down and flounder for 1-3 rounds| |Devil Grease| 40gp| 4| 1|Poured onto a 5'x5' hard floor, next person who steps onto it must save vs. Dex or fall down and flounder for 1-3 rounds|
alchemy.txt · Last modified: 2020/02/20 14:27 by andrew